Joseph Campbells identified 17 stages in hero's journey, I will apply these stages in Wreck-It Ralph
the protagonist thinks his home is normal
This is Ralph's dump home where he lives.
Call To Adventure:
someone who motivates the hero
They motivate him by giving him advice on himself to accept on what he cannot change.
Refusal of the Call:
the part when the protagonist chooses to give up
Ralph gives up the gold medal because he only cares what Vanellope thinks of him.
when protagonist is given something supernatural
Markowski tells Ralph how its easy to win a medal.
Crossing the First Threshold:
the protagonist leaves his home
Ralph leaves his game to go to the Game Central Station.
Meeting a Soul Mate:
the protagonist meets an ideal and sees possibilities of his/her journey
Ralph meets Vanellope
someone/thing tries to destroy the journey itself
King Candy/Turbo Tastic try to ruin Vanellope from wining the race and Ralph from winning a medal.
Viewing the Whole Picture:
the protagonist is willing to accept what is needed of him to complete the mission
Ralph must teach Vanellope how to race in order for her to win and Ralph getting his medal.
The Ultimate Goal:
the protagonist becomes self-assured and often receives an award or gift
King Candy gives Ralph a medal so Ralph thinks he doesn't need to help Vanellope anymore since he got what he wanted.
Refusing to Return:
the protagonist refuses to return "home"
Though Felix Jr. and Sergeant Calhoun are trying to get Ralph home, Ralph refuses to return back because he wants his medal and help Vanellope.
the protagonist changes, the chase characterizes his courage and confidence
Ralph and Vanellope were both confident they would get what they want, and they did.
the protagonist is unable to save himself
Ralph is trying to save Vanellope but he got caught by King Candy.
Crossing the Return Threshold:
the protagonist must face the evil or its leader and realization that home is no longer a place but a state of being
Ralph realizes he must go back home because they really do need him.
Master of Two Worlds:
the protagonist has the ability and power to relax in whatever world
Ralph knows he could go back to both Sugar Rush and Fix It Felix Jr. and be accept.
the protagonist understands that his old self had to "die" in order for the new way of life to begin
Ralph accomplished his mission, to get his medal and help win the race for Vanellope, he now goes back home to where Felix Jr. makes him a home and where now everyone accepts Ralph. Ralph no longer cares if he is a "bad guy" since he has Vanellope now.