Tools Of Trade

Elisabeth G.

Tools

~Edmodo

~Remind

~ Easel.ly

~ Tackk

~ The IB Design Cycle


EDMODO

    Edmodo is a educational website where teachers and students can communicate with each other. It has the looks of a social website but instead of connecting with your friends, you connect with your classmates and teachers. Edmodo is accessible through on a phone, tablet, or computer. Benefits of Edmodo is that if you have a question you can ask the teacher and turn in assignments.

REMIND

   Is a Broadcasting app that reminds you about due dates on assignments, used through email and text messaging. It It is used for teachers to tell students when use dates are coming up.  The benefits of this is that if you forget what you have to do you will get a heads up about whats due.

EASEL.LY

 Easel.ly helps you create info graphics for projects and presentations. It is used to represent data using graphics. A benefit of using easel.ly is that it is an alternative to boring Powerpoint's. It makes things easier to understand by supplying a lots of data compared to other maps.

TACKK

    It is a webpage creator.  You are able to customize yourself. tack creates a webpage for you and is very beneficial if you don’t know coding. One thing that is beneficial about tack that you don't need to be a master in coding.

IB DESIGN CYCLE

Design Cycle- A process used to solve problems. One beneficial thing is that it gives you a base to start from and what questions you should ask about your problem. It helps you thoroughly think out questions in order to find all possible solutions. Its used in many different ways to solve different problems.

A. Inquiring and Analyzing

Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyze the need for a solution and conduct an inquiry into the nature of the problem.

Example: My computer is old and isn’t working properly; do I fix or buy a new Computer.

     B. Developing Ideas

Students write a detailed specification, which drives the development of a solution. They present the solution.

Example: Research and start coming up with possible ideas on what to buy.

C. Creating a solution

Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.

Example:  Go to Best buy, Talk to Employees, Compare computers , Buy that best fits you.

D. Evaluating

Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact on the client or target audience.

Example: Test your compter

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