Tools of Trade

By: Kelly Zarembski



Edmodo

Edmodo is a teacher recommended cite for both the students and teachers to virtually communicate with one another for educational purposes. Through this cite, students are able to upload assignments, respond to other fellow students questions, and view power points  or documents. One benefit is it gives you reminders for due dates, haves a accessable calendar and alerts from teachers.



Remind

Remind is a optional tool  that gives you updates or reminders. Then when an assignment is due, you will receive a text message or email to remind you to submit or complete an assignment according to the teachers wishes throughout the web site.



Easel.ly

  Easel.ly allows you to visualize data using graphics. Along with a quick and easy way to present information through graphs and visual representation, in a way thats easy to understand.


Tackk

Using Tackk you are able to create a web page in nearly minutes, just with the tips of your finger tips. Tackk is template biased to create webpages easily. Without any need for coding expertise.



Design Cycle

The Design Cycle is a process used to solve everyday problems. It also provides multiple solutions for your issues. Then breaking down the thinking process. Used in a systematical manner through following the process.

             Breakdown:

A. Inquiring and Analyzing

Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyze the need for a solution and conduct an inquiry into the nature of the problem.

Example: I have an old car and its not working. So I'll decide whether to sell it or buy a new one and car pull with a friend till all the mandatory paperwork is complete.

B. Developing Ideas

Students write a detailed specification, which drives the development of a solution. They present the solution.

Example: Now that I have narrowed down my decisions, I want to come to a consent in order to get my issue solved ASAP. I decided to take my old car to a car shop to see if theirs hope for its redemption. But as I search up the location of the car shop, I also check to see reliable dealerships if worse comes to worse.

C. Creating the Solution

Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.

Example: After all my research I decide upon following my plan and have an expert take a look under the hood. Then after waiting a few hours, I learn that it is reparable and the cost isn't too steep and go ahead and pay the costs. That evening I ride home in my smooth sailing cruiser.

D. Evaluating

Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact on the client or target audience.

Example: Gladly after I finally get my car running smoothly, I reflect on any changes I may have made to my plan and why. Then I think of any further possibilities to have solved my problem, one being just selling the old in exchange for a used. But find that I'm plenty happy with my decisions.

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