Wreck It Ralph & Hero's Journey
Joseph Campbell applied the 12 stages to The Hero's Journey. I will know apply these stages to Disney's Wreck it Ralph.
Joseph Campbell says that the protagonist has a home. In Wreck It Ralph, Ralph states that his house is the dump
The Call to Adventure is something that shakes up the situation. In this case, Gene challenges Ralph to earn a medal
Refusal of the Call is when the protagonist feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternately, another character may express the uncertainty and danger ahead. In this scene, Ralph talks about not wanting to be the bad guys anymore and that he can win the medal.
MEETING WITH THE MENTOR. The hero comes across a seasoned traveler of the worlds who gives him or her training, equipment, or advice that will help on the journey. Or the hero reaches within to a source of courage and wisdom. Tapper says to Ralph that "There is no game that a villain can win" so Ralph tries to be the good guy
CROSSING THE THRESHOLD. At the end of Act One, the hero commits to leaving the Ordinary World and entering a new region or condition with unfamiliar rules and values. Ralph goes to Hero's Duty to try to win his medal
TESTS, ALLIES AND ENEMIES- The hero is tested and sorts out allegiances in the Special World. Ralph meets Vanellope and she takes Ralph's medal.
APPROACH. The hero and newfound allies prepare for the major challenge in the Special world. Ralph meets Vanellope.
THE ORDEAL: Near the middle of the story, the hero enters a central space in the Special World and confronts death or faces his or her greatest fear. Out of the moment of death comes a new life. King Candy tells Ralph that Vanellope can't race because if she gets chosen for the roster then she'll glitch and the arcade owner will pull the plug and she'll die.
The hero takes possession of the treasure won by facing death. There may be celebration, but there is also danger of losing the treasure again. King candy gives Ralph his medal back since he knows that Vanellope can't race anymore.
About three-fourths of the way through the story, the hero is driven to complete the adventure, leaving the Special World to be sure the treasure is brought home. Often a chase scene signals the urgency and danger of the mission. When Sugar Rush is getting destroyed, Ralph tries to save Vanellope but she is a glitch and she can't get out of the game.
At the climax, the hero is severely tested once more on the threshold of home. He or she is purified by a last sacrifice, another moment of death and rebirth, but on a higher and more complete level. By the hero’s action, the polarities that were in conflict at the beginning are finally resolved. Ralph sacrifices his life to save Sugar Rush.
RETURN WITH THE ELIXIR: The hero returns home or continues the journey, bearing some element of the treasure that has the power to transform the world as the hero has been transformed. Ralph returns home and he can see Vanellope racing when he falls.