"Parasite"

Infect the heart and eliminate other players or hold the heart for four turns Each player gets 4-6 barrier pieces 8-10 stack able units 30-40 player units 40-50 color tiles


Board setupTake 8 evolution cards and place them on the marked board spots Each player will pick a corner to start from and place 4 units down

Evolution cards
Accelerated mitosis Specified unit is able to duplicate itself and make 1-2 extra units every other turn
-Hyper infection[player gets +1-2 action for moving/infecting spaces
-protein fortification specified unit can make one extra barrier relative to that units spot
-Pin-needle phalanges -specified unit counts as +3 units and can live through two battles until its consumed as a unit.
-how to winplayer make their way to the heart infecting spots and gaining units, once in the heart a player must occupy it uncontested for four turns to win OR player must eliminate all other players.
End game
When a player holds the heart for four turns, when a player eliminates all other players,
"Player movement
each player gets 5 phases per turn, infectious movement, unit movement, and attacking. the phases are interchangeable
During that phase a player can attack, or move units any adjacent space touching the space the units on, or occupy an empty space.
PLAYER PHASES
Phases:
Infection phase;
players either place tiles on newly claimed spaces or move up to 4 units along untaken tiles to add to the players territory.
Attacking phase:
This is when a player attacks an adjacent tile of enemy units, the winner is decided by whomever has the most units attacking.
Territorial phase:
when a player has had a unit on an empty plot for at least one turn, the player is also given an extra unit on that tile that turn only.

Carrier phase:
This is if/and when a player has made a carrier unit, this phase can only be made before attacking or infecting other tiles.
Special actions phase:
This is when a player has mutated units, they may use the units given ability depending on what it is.
This is also when a player may choose to place a barrier unit at the cost of 10 units. The barrier can only be made if the ten units are on the same spot as the units.
`special actions` if a player has 7 units on one space a barrier unit may be converted to a barrier piece.
when a player has 5 units on the same tile they may convert them into a HiveCarrier unit which can hold up to 8 basic units and one mutated unit, they may travel along the players infected spots up to 7 spaces, picking up units along the way.
~Attacking~
If one player invades another players territory, the player must declare an attack, to win an attack the player with the most units on that space wins,
Attacking barriers
to destroy a player must attack the barrier twice with 5 units or once with 7 units or more.
~Occupying territory~to claim territory a player must move a unit onto an empty space and hold that space until the next turn. On that next turn the player is awarded one extra unit on that claimed space.

~Barrier rules~
if a player has 7 units on one space a barrier unit may be converted to a barrier piece.

Barriers are destroyed when it is attacked twice with five pieces or once with 7 or more.

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