Tools of the Trade
By: Amaris Rivera
Over the past week I've learned several "Tools of the Trade" in Information Technology. Below you will find information on the tools I have experienced.
- Design Cycle
Edmodo is a free learning management system. It allows students to receive assignments and information from teachers. It also allows students to collaborate with fellow classmates. Students have the ability to put files in a backpack that is portable.
Remind is a tool that allows me to receive reminders on homework and assignments that will be due soon. It can be used by teachers and students to communicate. It benefits the student because, if a student has no idea they have an assignment remind will help them get the assignment done.
Easel.ly is an online tool that allows the user to create InfoGraphics. InfoGraphics are visual representations of data. I created an InfoGraphic on the Design Cycle. The benefit of a tool like Easel.ly is that it gives a way to create a visual to help explain my information. I can use this tool in several of my other classes for organizational projects. Companies could use this tool to represent their ideas on the company.
The Design cycle is a process used to solve problems. It gives you multiple solutions to solve your situation. Its used in a systematical manner through following the process.
There are four steps to the design cycle:
Inquiring & Analyzing
Creating the Solution
inquiring & Analyzing
Students are presented with a design situation, where they identify a problem that needs to be solved. Then analyze the need for a solution and conduct an inquiry into the nature of the problem.
-Explain and justify the need for a solution to a problem for a specified target.
-Identify and prioritize the research needed to develop a solution to the problem.
-Analyze a range of existing products that inspire a solution to the problem.
-Develop a detailed design brief, which summarizes the analysis of your research.
Students write a detailed specification, which drives the development of a solution. Then present the solution.
-Develop a design specification, which clearly states the criteria for the design of a solution.
-Develop a range of feasible ideas which can be interpreted by others.
-Present the chosen design and justify its selection.
-Develop accurate and detailed plan. Then outline the requirements for the creation of the chosen solution.
Creating the Solution
Students plan the creation of the chosen solution and follow the plan to create a sufficient solution for testing and evaluating.
-Construct a logical plan, that describes the efficient use of time and resources. Also for peers to be able to follow the plan.
-Demonstrate excellent technical skills when making the solution.
-Follow the plan to create the solution, which functions as intended.
-Fully justify changes made to the chosen design and plan when making the solution.
-Present the solution as a whole, either in a electronic form, or through photographs of the solution from different angles, showing details.
Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact others.
-Design detailed and relevant testing methods, which generate data, to measure your success.
-Critically evaluate your success against the design specification.
-Explain how the solution could be improved.
-Explain the impact of the solution on the target audience.
In class we took real live situations and placed them into the design cycle. We took the common situation of my car won't start and we organized our plan for the situation.
Inquiring & Analyzing
Explain: My car won’t start and I need to go to work and take the kids to school. I’ll be late for work and my kids will be late to school.
Identify: Troubleshoot the car. Go on the internet and search for the problem. Call a mechanic. Search the owner’s manual.
Analyze: Call a cab. Call for a rental car. Carpool. Call a tow truck. Call a dealership. Call Triple A.
Develop: My car won’t work and I’m going to be late. I can either troubleshoot, or search on the internet to find an answer. I can call for a cab, rental car, carpool, tow truck, Triple A.
Develop Design Specification: Look for solution online and possible repairs if the computer has no solution than buy a new computer.
Develop feasible ideas: Ask a mechanic if he can come take a look at the car, find another way of transportation, or call for a rental car.
Present a final chosen design and justify its selection: Call for a rental car.
Develop an accurate plan and outline the requirements: Look online to find car rental places and look to see the price (if there is one) to see which is the cheapest and get the number.
Creating the solution
Construct a plan: Call the tow truck. Wait for tow truck to come and call the rental place you found online. Wait for your rental car to come. When they arrive sign for the car.
Demonstrate excellent technical skills: Find a good mechanic.
Justify any changes to the plan: If you change your plan write it out.
Present the solution
Design relevant testing methods which generates data and measure success of solution: Take car out for a test drive.
Evaluate success of solution against design specifications
Explain how it could be improved
Explain the impact of the solution
Tackk is a site that you can use to quickly create simple webpages. Using Tackk you can create a page to announce an important event, to advertise an event, or to show off your best digital works. It is creating a simple webpage for you without having to code.