Wreck-It-Ralph & the Hero's Journey

Ordinary World-Ralph's Dump

Ordinary World-The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma. The hero is shown against a background of environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling in different directions and causing stress.

The Call to Adventure-Gene challenges Ralph

The Call to Adventure-Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change.

Refusal of the Call-Tapper tries to talk sense into Ralph

Refusal of the Call-The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternately, another character may express the uncertainty and danger ahead.

Meeting with a Mentor-Markowski "gives" Ralph his equipment

Meeting with a Mentor-The hero comes across a seasoned traveler of the worlds who gives him or her training, equipment, or advice that will help on the journey. Or the hero reaches within to a source of courage and wisdom.

Crossing the Threshold-Ralph leaves his own game and goes to Hero's Duty

Crossing the Threshold-The hero commits to leaving the Ordinary World and entering a new region or condition with unfamiliar rules and values.

Tests, Allies, Enemies-Ralph meets Vanelope

Tests, Allies, and Enemies-The hero is tested and sorts out allegiances in the Special World.

Approach-Ralph and Vanelope prepare for her to race

Approach-The hero and newfound allies prepare for the major challenge in the Special world.

The Ordeal-King Candy tells Ralph the consequences of letting her race

The Ordeal-Near the middle of the story, the hero enters a central space in the Special World and confronts death or faces his or her greatest fear. Out of the moment of death comes a new life.

The Reward-King Candy gives Ralph his medal

The Reward-The hero takes possession of the treasure won by facing death. There may be celebration, but there is also danger of losing the treasure again.

The Road Back-Ralph returns to Fix-It-Felix Jr but regrets leaving Vanelope

The Road Back-About three-fourths of the way through the story, the hero is driven to complete the adventure, leaving the Special World to be sure the treasure is brought home. Often a chase scene signals the urgency and danger of the mission.

The Resurrection-Vanelope is recognized as ruler and the journey is done

The Resurrection-At the climax, the hero is severely tested once more on the threshold of home. He or she is purified by a last sacrifice, another moment of death and rebirth, but on a higher and more complete level. By the hero’s action, the polarities that were in conflict at the beginning are finally resolved.

Return with Elixr-Ralph goes home and embraces his place in his game

Return with Elixr-The hero returns home or continues the journey, bearing some element of the treasure that has the power to transform the world as the hero has been transformed.

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