Elements and Principles of Design

POINT

Point is a coordinate on a plane, used to show a location. This map shows several discovered areas as well as the player's current location.

LINE

Lines are used in this picture to give the background a pattern, show boundaries, and suggest the movement of the multiple players.

COLOR

Warm colors are used here to show the time of day, and to emphasize the player characters and draw them out from the background.

VALUE

Value here shows depth, and the use of darkness here sets a rather depressing and lonely mood.

SHAPE

The geometric shapes used are the key part of this puzzle game.

FORM

Form creates the appearance of 3d characters even in this 2d environment.

SPACE

The space in this image is positive, with a wide, open savanna to meow around in.

TEXTURE

The textures on Joel's face here give him a realistic look and a sweet beard.

BALANCE

Balance here creates a symmetrical maze for Pac-man to waka-waka-waka his way through.

EMPHASIS

Bowser's colors, placement, and size draw attention away from the real-world background and emphasize his pixely body.

CONTRAST

TMNT and their enemies stand out and contrast with the dull colors of the real background

RHYTHM

The space and distance between the characters and the direction of movement create rhythm and draw the eye around the picture in a circle.

PROPORTION

The Furret here is about 2/3 the size of the trainer, proportionately.

UNITY

This picture is unified with symmetrical balance, rhythm, color, and texture.

ECONOMY

The simple nature of this game makes use of the bare minimum of elements and principles of design.

VARIETY

Here, Mr. Game & Watch brings variety by being distinctly 2d while the environment and other characters are 3d.

AESTHETIC

This beautiful scene from Bioshock Infinite captures the freedom and atmosphere of the flying city of Columbia

GRAPHIC DESIGN

Words and pictures come together to shower Arkham City in praise.

PATTERN

The original Donkey Kong followed the pattern of climbing ladders and avoiding falling barrels.

ENGINEERING EXAMPLE

This screenshot shows the insane amount of detail that can be put into games now.

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