Elements and Principles of Design POINT Point is a coordinate on a plane, used to show a location. This map shows several discovered areas as well as the player's current location. LINE Lines are used in this picture to give the background a pattern, show boundaries, and suggest the movement of the multiple players. COLOR Warm colors are used here to show the time of day, and to emphasize the player characters and draw them out from the background. VALUE Value here shows depth, and the use of darkness here sets a rather depressing and lonely mood. SHAPE The geometric shapes used are the key part of this puzzle game. FORM Form creates the appearance of 3d characters even in this 2d environment. SPACE The space in this image is positive, with a wide, open savanna to meow around in. TEXTURE The textures on Joel's face here give him a realistic look and a sweet beard. BALANCE Balance here creates a symmetrical maze for Pac-man to waka-waka-waka his way through. EMPHASIS Bowser's colors, placement, and size draw attention away from the real-world background and emphasize his pixely body. CONTRAST TMNT and their enemies stand out and contrast with the dull colors of the real background RHYTHM The space and distance between the characters and the direction of movement create rhythm and draw the eye around the picture in a circle. PROPORTION The Furret here is about 2/3 the size of the trainer, proportionately. UNITY This picture is unified with symmetrical balance, rhythm, color, and texture. ECONOMY The simple nature of this game makes use of the bare minimum of elements and principles of design. VARIETY Here, Mr. Game & Watch brings variety by being distinctly 2d while the environment and other characters are 3d. AESTHETIC This beautiful scene from Bioshock Infinite captures the freedom and atmosphere of the flying city of Columbia GRAPHIC DESIGN Words and pictures come together to shower Arkham City in praise. PATTERN The original Donkey Kong followed the pattern of climbing ladders and avoiding falling barrels. ENGINEERING EXAMPLE This screenshot shows the insane amount of detail that can be put into games now.