The new Computing curriculum wrequires more flexibility of space. Ideally, the room should be able to be configured for a wide range of activities, from programming and PC work to iPad work, filmmaking, group podcasting and using floor robots.
The Samsung Centre at the British Museum
- PCs around outside of the room, but compact and with screens on arms that can be pushed back to allow space for robotics and other practical activities on workbenches
- Drawers underneath workbenches for children to store robotics work and other materials between lessons
- Flexible central space with mini tables and stools or soft seating for iPad work, floor robots, filmmaking and collaborative work
- Pull-down green screen
- Plasma(s) on wall
- Google offices (open, collaborative, flexible)
'Think design studio, rather than call centre.' Miles Berry, Chair of NAACE
Flexible seating from Isis Concepts
Smaller Room: Mini Makerspace
A Makerspace is a space where children can go to collaborate, play and invent with technology and other materials. This could be used for breakout activities during lessons, but also open for children to use at lunchtimes and after school. It could have a range of Computing and Design Technology materials, and projects should be led by children, with assistance from teachers if needed.
Examples of Makerspace activities and equipment:
The space is quite small, but could have a long, central table with benches to allow for collaboration, and a wide selection of materials on storage shelves around the walls.