HZ Geo Act 2 Preview

We imagined and created our community, Tiki-Tokied, ArcMapped our campus and invented GAMapping in the 'First Act'.  What will we do next?

My Learner Profile

What is My Learner Profile?

In the first week of the First Act we responded to a survey that was meant to help us map our learning habits, preferences, styles and characteristics ... but we never finished.  In the first week of the Second Act we'll receive our answers to the survey and create our Learner Profiles.  More details will be posted on HZ Geo Google Classroom.

When is it due?

You should have 'My Learner Profile' finished and submitted on Google Classroom by Sunday, November 9, and you should be ready to share it at the Student-Parent-Teacher Conferences (SPTCs) on Saturday, November 15.

Google Hangout
with John Hunter

Please RSVP
15 people are going
Invite Friends
15 going1 maybe0 no
Tiffany Adam Tippy Hugo Alvin Tim YewSan (+1) 3 years ago

Adam and Tiffany

Jacky Tam 3 years ago
sh0413 3 years ago

Saana Hickling

Vivian Gu 3 years ago
Emily 3 years ago
Karis 3 years ago

I think Frances is going too.

Florence Wu 3 years ago
Ingrid T 3 years ago
Isabella Boyne 3 years ago
constance lam (+1) 3 years ago

that guest is chloe

Mia Kriegel 3 years ago
Joanne Pang 3 years ago
? Vinay 3 years ago

This is an amazing opportunity to connect with Mr. John Hunter, TED speaker and creator of The World Peace Game.  As a GAMapping team you should develop at least one good question based on Mr. Hunter's story and experience with The World Peace Game.  Please watch the video below as a team and post your question in the comment section of this Tackk by Tuesday, November 4 at 2 pm.

When: Tuesday, November 4 at 8:30 pm in the Library

Who: Everyone is invited, but at least one person from every GAMapping team is required to attend. Please RSVP below by Tuesday at 5:00 pm if you are attending.

Parent-Teacher-Student Conferences (PTSCs)

I am really looking forward to sitting down with you and your parents during Parent Weekend (November 14-16).  Due to the fact that I work with all of you amazing CIS Hangzhou students, I will get to meet with all 70 sets of parents.  This means we get just 5 minutes each.  In this short amount of time you have a challenging job:

  1. Introduce me in a unique, creative and respectful way to your parents. (30 sec)
  2. Share what you've done, and what you've learned by doing it, with your parents.   (1 min 30 sec)
  3. Explain one way in which you could improve the quality of your own learning.   (30 sec)
  4. Suggest one way in which I could help you to improve the quality of your own learning.  (30 sec)
  5. Invite, and leave time for, your parents to ask you or me any questions. (2 min)

I will not say anything except for 'Very nice to meet you' (or something similar) until the last 2 minutes, and only if your parents have any questions for me or they have no questions (in which case I'll fill the remaining time highlighting the things about you that I really admire).

Please plan thoughtfully so that you, your parents and me can get the most out of our short time together.

Campus GAMap

For the past two weeks before adventuring back to Hong Kong at the end of the First Act, you and your GAMapping team worked hard to create a map of campus and start to imagine a Game that could be played using that map.  We pushed ourselves to wonder about campus, and think about the stories that do and could play themselves out within the walls of Greentown Yuhua School.

Now, we have two weeks to turn this hard work into our first versions of complete GAMaps.  

How will we share our GAMaps?

There are three ways you will share your Campus GAMap:

  1. You will create a 4-6 minute Video Presentation that explains your map, your game concept, the process of developing the game and the lessons you learned about game design, mapping, Greentown Yuhua School campus, and collaboration (DUE Friday, November 14),
  2. You will share your Video Presentation at a GAMap Fair during Parent Weekend and explain what you did and what you learned to your parents during PTSCs (on Saturday, November 15), and
  3. You will create a Tackk (and post on your blog) sharing and reflecting on all of our questions of the week and how they relate to your GAMap (DUE Monday, November 24).

Once we have created, shared and reflected upon our first GAMaps we will launch into our Turn the World Into a Game: Neighborhood GAMapping Project on Tuesday, November 25.

The remainder of the Semester (Second Act and Third Act) will be used for the completion of this project.

Every Map Tells a Story

We will be embarking on two learning journeys beyond campus in the Second Act.  

Tuesday, November 18: The first one will be one day, and we'll join with the participants of the Planetwalk Learning Journey Design Conference and some friends from Greentown Yuhua School to explore the hills surrounding West Lake.

Thursday and Friday, December 11-12: The second one will be two days, and we'll go to the famous water town of Wuzhen for our Individuals & Societies IDE before leaving for the December holiday.

For both learning journeys you will have the opportunity to use some fun technologies, meet new people, ask new questions and create new stories.  These stories will take the form of an Esri Storymap.  We'll receive more detailed information on HZ Geo Google Classroom, during briefings in class and during special briefings scheduled before both learning journeys.

Comment Stream

3 years ago

In Mr. Hunter's TED Talk, he talked about all the other people who were on stage with him and the people who inspired him and helped him, so one of my questions for him is: how important is it to you for kids to have mentors or people to inspire them? And where would you be now without those people to inspire you?

3 years ago

What do you think is the most important lesson that the World Peace Game has taught the kids and what is the most important lesson that the kids have taught you?

3 years ago

Through Mr.Hunter's introduction of the World Peace game in recent videos we watched, I found the game to look slightly similar with Risk; only that the goal is to keep the peace. Did you really expect these kids to succeed to make a peaceful world when you invented the game? What do you think are the differences between the game and the real world situation we are now living in?

3 years ago

Dear Mr. Hunter:
-Why did you aim this towards a younger audience?
-Have you tried the game on a wider variety of ages (and in which age group has it worked best in)?

3 years ago

Dear Mr. Hunter:
- In the video, you mention that you held a discussion with a class about whether it was 'right' to have a small war to stop a bigger war. Was there a conclusion that you and your class came to? And if so, what was it?

- When you were younger, did you have any dreams of making world peace?

3 years ago

Dear Mr Hunter:
1) How do you ensure the captivation and full participation of the young students despite the game's degree of sophistication?
2) What is the biggest thing you think the students will take away from the World Peace game, and how will they utilise it in the future?
3) How do you ensure that gameplay is varied each time?

3 years ago

Dear Mr. Hunter
Do you and your class keep up with current events around the world and discuss them? It seems that the World Peace Game would foster critical thought that are good for such matters. Does this world peace game help the children understand economics and politics, and therefore take more interest in the school subjects such as humanities or social studies?

3 years ago

Dear Mr. Hunter
What are the long term and short term effects the World Peace game has on the students?

3 years ago

Dear Mr. Hunter
Do you have any advice on how to come up with a good idea for a board game?

3 years ago

Dear Mr. Hunter,
How do you have faith that the students are able to solve world problems without any guidance?