Tools of the Trade

-Daniel West

1. Edmodo:

Edmodo is a great tool for students, parents, and teachers to communicate together. A teacher can post assignments, students can post questions about the homework, and parents can check their child's grades. All of these features can be accessed through one website, instead of opening multiple windows.

2. Remind:

Remind is an awesome website that allows students to keep up with tests, quizzes, and assignments. Teachers and students can access Remind on the go through their mobile devices, and can receive notifications in the form of a text message.

3. is a tool used to create animated pages with informative text. Students can make colorful assignments, teachers can use it to make interactive pages, and anyone can use it just for fun! Unlike an ordinary animating site, gives the user pre-made templates, color groups, and animations.

4. Tackk:

Tackk is a tool that anyone can use to create webpages. In fact, this website was created through this tool! Businesses can use this tool to advertise their products and make it easier for their customers to purchase things, Schools can use it to have important information accessible to students and teachers, and others can use it to share funny, interesting, or informational things. Tackk gives you different color groups, patterns, and fonts that you can use to create your website, and different options to customize it, and even make your own url.

5. Design Cycle:

A) Inquiring and analyzing

  • Ex: Researching and asking questions -
  1. Explain and justify the need for a solution to a problem for a specified client/target audience. Ex: My car won't start.
  2. Identify and prioritize the primary and secondary research needed to develop a solution to the problem. Ex: -Ask a friend to help
  3. Analyze a range of existing products that inspire a solution to the problem. Ex: -Call a tow truck; -Buy a new car; -Take the bus
  4. Develop a detailed design brief which summarizes the analysis of relevant research. Ex: I found out that my car has something wrong with it.

B) Developing ideas

  • Ex: Making a list of possible ways to solve the problem -
  1. Develop a design specification which clearly states the success criteria for the design of a solution. Ex: -Make sure the service is done correctly and is reliable
  2. Develop a range of feasible design ideas which can be correctly interpreted by others. Ex: -I could ride my bike or the bus; -I could walk; -I could fix my car or buy a new car
  3. Present the final chosen design and justify its selection. Ex: I would fix my car, because it is the cheapest option.
  4. Develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution. Ex: I will call a tow truck to bring my car to the repair shop, and ride the bus until it's fixed.

C) Creating the solution

  • Ex: Writing a checklist of steps in the final solution -
  1. Construct a logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution. Ex:

    Make a call to a tow truck (2 min.) 2. Wait until they get there (1 hour) 3. The tow company tows it to my mechanic (1 hour) 4. Mechanic finds problem (30 min.) 5. The mechanic writes an estimate (10 min.) 6. Give him the okay to fix. 7. Mechanic fixes it. 8. I pay the mechanic.

  2. Demonstrate excellent technical skills when making the solution. Ex: I will make sure that I get a certified mechanic.
  3. Follow the plan to create the solution, which functions as intended. Ex: I'll check off the tasks as I do them.
  4. Fully justify changes made to the chosen design and plan when making the solution. Ex:

    I added to take the bus while the car is being fixed, because I was missing that crucial step.

  5. Present the solution as a whole, either in electronic form, OR through photographs of the solution from different angles, showing details. Ex: I will present my plan through a PowerPoint.

D) Evaluating

Ex: Reflecting on the experience, and thinking of ways to improve it -

  1. Design detailed and relevant testing methods, which generate data, to measure the success of the solution. Ex: I will compare my experience to other’s with the same problem.
  2. Critically evaluate the success of the solution against the design specification. Ex: My solution met all requirements, it saved me money, and I was happy with it.
  3. Explain how the solution could be improved. Ex: As soon as I hear something wrong with my car, I could bring it to the mechanic immediately.
  4. Explain the impact of the solution on the client/target audience. Ex: I can now get to places that I need to go.