Topic: Healthy Food

la_farmer_markets by k lachshand, 16th September 2008, via Flickr.

An activity designed by: Cristina Gil Gargan, María José Gómez Gracia and Carmen González Tormo.

Title: Eat healthy, be healthy!

Topic: The topic of this activity is going to be healthy food and its importance in our daily life. This is a really important topic because eating is an activity that is going to be with us all our life, so we have to know how to manage it, because as we know “We are what we eat”.

Level/Age: 4th grade. We are going to work with a 4th grade class and 25 students aged between 9 and 10 years old. This topic will be included in the subject of Sciences. We want children to learn from an early age the importance of a healthy diet, because it is going to condition us all our live. We end up the way we have ate, if we have eaten junk food all our life the chances of being an overweight person are very high.

Basic Competences:

  • Knowledge and interaction with the physical world.
  • Treatment of information and digital competence.

The goals are the following:

  • Design and plan different tasks, such as video or a diet.
  • Work in groups and collaborate and comment on the work of other classmates.
  • Organise and structure the different activities and compare them with the classmates.
  • Use the ICT's.
  • Exemplify different healthy habits and explain them to the rest of the class.
  • Recognize and identify the right answer to the questions of the evaluating quiz.

Applications we use: ThingLink, Video Editor, YouTube, Twitter, Moovly, Padlet and Kahoot.

The main objectives we want our students to learn are 3:

  1. Learn the importance of eating healthy. This is the main competence. If they don't get the idea of how important this topic is, the students won't pay the attention needed for the information to proceed. We will try to achieve this with different practices.
  2. Be concerned about the amount of nutrition problems there are to prevent them. As most of us know, rates of obesity and anorexia have increased a lot in the last ten years. This is probably because of the beauty stereotypes (in the case of anorexia) and eating a lot of junk food (in the case of obesity). We can also find more problems, but these are the most expanded. We will try to teach students that the effects of not eating properly can be really harmful, they can even cause death. The first competence is the main one, but we think this is the most important one because of the change it can make.
  3. Learn that a healthy diet can also be fun. We are working with kids that are aged between 9 and 10 years old, so the last thing we have to do is to teach them in a boring way, because it can make them lose interest. Children need to see, touch, feel, do things, practice... We have to let them do things, to “play” with what we are teaching them, so that they can use the theory in a practical way. We think this is a better way of learning. It is ok to have theory, but we also have to practice it.

So... here starts our teaching adventure!

The sessions will be done for different applications:


The first applications are ThingLink and Video Editor. In this practice the students will work individually.

  • First Session: in this first session the activity will be exposed. The children are given two options, they have to choose between: creating a video* in which they have to appear talking about healthy habits, or creating a ThingLink and choose a photo in which they will have to write advises and anecdotes about healthy habits.
  • Second session: after deciding each student the option they want, they will start recording the videos (with a maximum length of 30 seconds per video) or creating their ThingLink. If students want to add photos or music to the video they have to make sure that they are without author's rights (that is, under CCL). The photo of the ThingLink also has to have CCL.
  • Third session: in the third session each student will have to show to his classmates the option he or she has chosen, either the video or the ThingLink. The maximum length of time for each student will be 2 minutes.
  • Fourth session: finally, the students will have to publish their activities in the social network Twitter, with the objective of sharing what they have done. The students that created videos will have to publish them in YouTube and afterwards share them via Twitter with the hashtag #eathealthybehealthy!. They will have to get as many retweets and favs as they can, and the one that gets the most wins.

An example of a ThingLink design:

A video showing some tips for a healthy diet:

*The students recorded the video with their mobiles and edited it using the app Video Editor, from Google Play. They were allowed to use any other app, but this was the most chosen by the students, because it is free and easy to use.


The second application is Moovly. In this practice the students will work in groups of 5 people, with the objective of creating a Moovly video that they will have to present in front of the class afterwards.

  • First session: in this first session we will guide the student about how he or she has to do this second activity that will be a Moovly video. The groups will have to create a menu or diet with healthy meals to show their classmates the correct way of eating and to follow a series of complementary routines to become a healthier person.
  • Second session: once the students have designed their diet and published it in Youtube with the label #eathealthybehealthy!, each group will have to expose in front of the class the diet they have created. They must take into account that when presenting their work they will have to do a small representation about the menu they have done, being able to include anything they want if it is related to their diet. For example, they can dress up as apples and explain their menu, and then they can appear eating donuts and explain this way the “complementary routines”.
  • Third session: the students will have to publish in Padlet the description of the menu they have designed and also upload the video they have created with Moovly.
  • Fourth session: the fourth session will be another exposition in class. In this activity, the teacher will choose randomly five people, and each person will have to act as if they were different people. They will have to act as: a heavy smoker, a junk food eater, a lazy non-sport person, a sugary soft-drinks addict and a grubby person. In the next step, each group will have to convince their classmates with the arguments of the person they are interpreting, and it will be the teacher the one that will decide if the arguments are valid and well performed (the students will have 3 minutes to prepare this activity).

A diet made with Moovly:


The third application is Kahoot. In this practice the students will work with the same group they had in the previous sessions of the creation of the menu with Moovly (groups of 5 people). The aim of these sessions is the evaluation of the students through a quiz game, made with Kahoot.

First Session: in the first session the students will have to create a quiz game with ten questions about healthy food. For doing these questions, they will need the application Kahoot. The students will have to take into account that they are three-optioned questions (A, B or C) and just one of them will be the correct answer. If they choose the right answer they are given some points. Besides, after doing the quiz, they can rate the activity and say if they would reccomend the quiz and if it had helped them to learn something.

Second Session: the students will exchange their quiz games with other classmates. In this session we will evaluate the groups depending on the number of right answers and points they get (10 correct answers will be graded as a 10, 6 correct answers will be graded as a 6, etc...). The quiz game that each group has created will be given to another group so that this one doesn't know the answer.






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