Mobile Learning

Apps to Use in K-12 Education

Image Reference: Figure A. Iphone Apps. Adapted from: http://www.trainingzone.co.uk/

NUMBER LINE- Number Line is an app that can be accessed on an iPhone for free. It has several activities that allow students to use fractions, decimals, number sequences, and percentages in a visual and engaging manner.  It models various strategies for addition, subtraction, multiplication and division, which may help the student progress.  It is great for students who are just learning these math concepts or  for those who want to advance their skills. It is appropriate for students from grade two to eight.

          In a classroom, you could use this tool to teach number sequences. Instead of drawing a number line across the white board, as done previously, we can use Number Line to create a visual. The number sequences use both whole numbers and multiples of numbers. I feel that students would be more engaged with this process and they can practice anywhere! It would be a great app to have if your classroom had a set of iPads.

Image Reference: Figure B. iPad Screenshot. Adapted from: https://itunes.apple.com/ca/app/number-line-by-math-
learning/id751816884?mt=8

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PROFESSOR GARFIELD CYBERBULLING - This is an interactive app available free for iPads. It teaches students anti-bullying messages and strategies for dealing with cyberbullying. Previously in EDU 210, we discussed cyberbullying and the harmful effects that come with it.  Since cyberbullying is such a current problem in our digitally-advanced society, we must teach our students how to use technology in a safe and ethical way and what to do if they become involved with cyberbullying.

          In the classroom, this iPad app can be used for the Internet Safety unit, within the Health Programs of Study. It is appropriate for children grades three to six. It would be useful to allow students to explore the app, and then brainstorm and create a class list of how they should act while on the web.  I think it is important to teach students about internet safety, and discuss cyberbullying as a means of prevention.

Image Reference: Figure C. Professor Garfield Cyberbullying App Logo.
Adapted from: https://itunes.apple.com/us/app/professor-garfield-cyberbullying/id369171501?mt=8

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STORYKIT - StoryKit is a free iOS app that allows users to recreate a published storybook, or create their own, original text.  The stories created are electronic storybooks, which make editing/creating one simple, quick, and available anywhere!

          StoryKit can be used within the classroom within a Language Arts class. Students can explore various story elements by rewriting the ending to a famous story, or rewriting a story in a different point-of-view. Students can also use this app to create their own narrative story, and enhance their writing skills.

Image Reference: Figure D. StoryKit App.
Adapted from: http://www.appolicious.com/education
/apps/76125-storykit-icdl-foundation

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SOCRATIVE- Socrative is  a  free student response system that allows users to answer questions presented to them with their mobile device.  This app tracks student responses for teachers to review and grade.

          Socrative could be used in the classroom similar to how an iclicker is used in university courses. For one, teachers could pose questions or survey polls during class discussions to respond to the real-time responses of his/her students.  I feel these activities keep students engaged throughout the lesson and create a meaningful learning context. Another way teachers can use Socrative at the beginning of class to review last classes' topics. For example, a single multiple choice question could be posed to elicit students' previous knowledge. This allows teachers to see where their students stand and what topics need further explanations.

Image Reference: Figure E. Socrative Logo.
Adapted from: https://itunes.apple.com/ca/app/student-clicker-socrative/id477618130?mt=8

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JOURNAL JAR- Journal Jar is a free app which can be accessed online or any mobile device including iPhone, iPad, or iPod. This app provides students with writing prompts; therefore, it promotes creative thinking and advances student writing skills. By "shaking" the jar, a new prompt appears at random.

This could be used in the classroom in an Language Arts class. For example, at the beginning of each class students could write a journal response to the prompt given. This engages students and gets them to focus in on a specific topic. I strongly believe that your writing becomes better simply by practicing; therefore, this app encourages that practice. One question may be, "You receive a package in the mail - what do you hope is inside?" or "If you had an identical twin, what tricks would you play on others?"

Image Reference: Figure F. Journal Jar.
Adapted from: http://exclusivetutors.com/apps/journaljar/

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