STAT Sharing Session: A Place to Share, Learn, and Reflect

Featured Teacher: Caitlin Greer

Let's share about Caitlin's class and "Kahoot!"

Let's take a peek into Caitlin's Social Studies class.  During this lesson, Mrs. Greer decided to share and use the program "Kahoot" with her class. She introduced "Kahoot" to the entire class, but can easily use this program with small groups of students while she is with another group. As long as she creates the "Kahoot" session, all she needs is a dependable student to lead it in the group which would consist of pushing buttons. However, the students need to learn and play the game many times before this can be done.


Caitlin remembered playing Kahoot! at a faculty meeting in the fall but also did some exploring of her own on the program's capabilities.  Kahoot is a great game to use with students for a quick formative assessment. You create a game by typing in questions and giving two-four choices as answers.  However, you can also choose from one of the thousands of public games already created.  You can even customize these games by hovering over the title and clicking "duplicate".  The game will then show up in "my kahoots" where you can edit.  Each game receives its own pin number.

The teacher directs students to to enter the game pin. The game will ask students to choose a nickname which will then be displayed on the main board. Caitlin told her students to use their real names.

The computer game assigns a shape to each answer choice, so when the students choose an answer they are looking at the question on the big board, but choosing a shape that represents the answer on their own device. They are then timed, and as students choose their answer it shows on the big board.

As the students choose the shape that represents the answer they think is right, the main board shows how many students have answered the question 9,10,11....and it continues until time runs out. After students choose their answer and time is up, the correct answer will be revealed and students will see if they were correct. There is also a chart projected on the screen to show the number of students who chose each answer.

By receiving immediate results/feedback, teachable moments are created to correct misunderstandings.

To learn more about "Kahoot!" go to BCPSOne to the " More Resources" tab and then to "Tools and Utilities". You will then see the ODL Wiki tile as the first tile. Next click on that tile and explore the "Toolbox Index" where you will find "Kahoot!" as well as many other tools to use with your class!!

This link will take you directly to Kahoot!


What do you think about what you saw today? Did you learn anything new? Have you been taking risks in your classroom? Share with us because we want to learn from you!

Thank you Caitlin Greer for allowing me in your class and to share!