Tools of the Trade

Daniel Alvarez

For the past week in Ms. Lagana's Introduction to Information Technology, we have learned several "Tools of the Trade". The tools we used are as followed:

  • Edmodo
  • Easel.ly
  • Remind
  • Design Cycle
  • Tackk

Edmodo

Edmodo is a website that allows students and teachers to interact. They can ask questions about homework or submit assignments. You can also put files in your "backpack" to store them for any needs. This website keeps students and teachers engaged in learning straight from their home.

Easel.ly

Easel.ly is a website that allows people to create visual representations of information. I used it to create a visual representation of the steps of the Design Cycle. This tool really helps present your information in a way that is visually pleasing.

Remind

Remind is a tool that sends you alerts from your teacher on assignments and homework. I have used this to check with my teacher what assignments are due and classwork we will be doing. You sign up by giving your phone number or e-mail address and then you will get alerts whenever your teacher posts any reminders on Remind.

Tackk

Tackk is a website that allows people to create basic webpages. They can stream and share their pages with others. You can sign up for Tackk or log in through Edmodo. I am using Tackk to create this webpage for my Intro to IT class, the webpage is about the Tools of the Trade and the Design Cycle. Tackk saves time because you don't need coding knowledge to create a webpage on Tackk.

The IB Design Cycle

The steps to the IB Design Cycle are

  • Inquiring and Analyzing
  1. Explain and justify the need for a solution.
  2. Identify and prioritize primary and secondary.
  3. Analyze a range of existing products that inspire a solution to the problem.
  4. Develop a detailed design brief.
  • Developing Ideas
  1. Develop a design specification.
  2. Develop a range of ideas that are feasible.
  3. Present a final chosen design and justify its selection.
  4. Develop accurate planning/drawings and outline the requirements
  • Creating the Solution
  1. Construct a plan.
  2. Demonstrate excellent technical skills.
  3. Follow plan.
  4. Justify any changes to the plan.
  5. Present the solution.
  • Evaluating
  1. Design relevant testing methods which generates data and measure success of solution.
  2. Evaluate success of solution against design specifications.
  3. Explain how it could be improved.
  4. Explain the impact of the solution on the audience/client.

Goal: Make cookies

This is an example of the use of the Design Cycle. The objective is to make a dozen chocolate chip cookies.

Inquiring and Analyzing

Explain and justify the need for a solution.

  • What do we need to make the cookies?
  • Why are we making them?

Identify and prioritize primary and secondary.

Analyze a range of existing products thet inspire a solution to the problem

  • Recipes to show how to bake the cookies
Develop a detailed design brief.
  • I found many recipes online for making chocolate cookies.

Developing Ideas

Develop a design specification.

  • The materials, and the procedures.

Develop a range of ideas that are feasible.

  • Use the materials and follow the procedures to bake the cookies.
  • Follow my own procedures that are based on prior knowledge

Present a final chosen design and justify its selection.

  • The design I chose was using materials and following the recipe

Develop accurate planning/drawings and outline the requirements

  • In order to get the final product, you must follow the recipe and use the materials.

Creating the Solution

Construct a plan.

  • Acquire the materials and tools used to bake the cookies.

Demonstrate excellent technical skills.

  • Practice baking and follow recipes.

Follow plan.

  • Begin using the tools and materials and use them as instructed on the recipe.

Justify any changes to the plan.

  • No changes at all.

Present the solution.

  • Cookies are baked and ready to eat.

Evaluating

Design relevant testing methods which generates data and measure success of solution.

  • Taste the cookies and evaluate the taste and smell.

Evaluate success of solution against design specifications.

  • Inspect cookies and determine if they are successful cookies.

Explain how it could be improved.

  • Maybe we could have baked more so people could have had seconds.

Explain the impact of the solution on the audience/client

  • The people who ate the cookies enjoyed them.

Comment Stream

2 years ago
0

Hi.