My name is Max.
I am like to play videogames and draw. My favorite game is Pokemon X and I like to draw angry birds but I am thinking of starting to draw some Pokemon.
Tools Of Trade
Edmodo is a learning management system. Edmodo can take quizzes and polls. This helps students work on school work.
Remind helps teachers "remind" students of upcoming events. It can teachers and students communicate to find out about upcoming events.
Easely is a site for making info graphics. students use this for a quick and easy way to create info-graphics.
Tackk helps make websites. Students can create there own site to help them with schoolwork.
Socrative is a quick way for teachers to know what their students know. Teachers can create quizzes to know where their students are to know what they need to teach.
The IB Design Cycle
The Design Cycle helps make solutions to solve problems. Student can use the design cycle to help them create solutions to solve problems.
My car wont start.
Step 1: Inquiring & Analyzing
Sub-step 1:Explain and justify the need for a solution.
I won’t be able to get where I am going.
Sub-step 2: Identify and prioritize primary and secondary.
Check the parts and see if I can trouble shoot it.Have it towed to the repair shop.
Sub-step 3:Analyze a range of existing products that inspire a solution to the problem.
Have a friend pick you up.
Tow it to a repair shop.
Car pool, call a cab, ask a friend, or mechanic, fix it.
Sub-step 4:Develop a detailed design brief
I found that I am not sure what’s I tried to troubleshoot it but I think it’s not just the battery, I had a friend pick me up and had a had my car towed to the repair shop
Step 2: Developing ideas
Sub-step 1: Develop a design specification
I need to have a way to get places
Sub-step 2: Develop a range of ideas that are feasible
Buy a new car or repair it. Ride the bus or with another person. Rent a car. Walk. Bike. Taxi.
Sub-step 3: Present a final chosen design and justify its selection
Cost to fix the car and If reasonable and if not; buy a new one
Sub-step 4: Develop accurate planning/drawings and outline the requirements
If reasonable repair the broken car.
If not buy a new car or rent one
step 3 : Creating the solution
sub-step 1: Construct a plan
Have some one tow it.
Have an estimate given.
Pay for it and drive have
sub-step 2: Demonstrate excellent technical skills
Doing excellent research on car mechanics.
sub-step 3: Follow plan
Make sure we check off the items in the plan.
sub-step 4: Justify any changes to the plan
If there are any changes, document why there are any changes.
sub-step 5: Present the solution
Take the receipt and estimate and take picture and videos
step 4: Evaluating
sub-step 1: Design relevant testing methods which generates data and measure success of solution
Try to start car at different times.
Ride it a long way
sub-step 2: Evaluate success of solution against design specifications
Take a test drive.
sub-step 3: Explain how it could be improved
Taken car in for regular maintenance
When something sounds funny, check it immediately
sub-step 4: Explain the impact of the solution on the audience/client
Everyone can get where they need to go