Gamification enables a teacher to use game-like mechanics to non-game facets of the academic experience to promote and encourage a specific learning behaviour. It can eventually involve the mastery of a certain concept or skill. Gamification of your teaching practice or an aspect of it, could possibly entail students gaining experience points, achievements, unlocks or badges.
You want to use gamification when you want:
- to promote a specific learning behaviour
- make minor actions more visible and prevalent
- to promote friendly competion and engaging content
- student to track their successes
Check out Ted Talk by Yu-Kai Chou on Gamification to Improve the World