GAMapping the Planet:
Turning the World into a Game
An HZ Geo Project
What if the world was a game?
Game + Map = GAMap
But really, a GAMap can be thought of as the outcome of a process - the process of turning the world into a game that helps deepen our understanding of, and connection to, a place and the perspectives that place is helping to create.
A GAMap should make the GAMap creators, players, and mapped communities better.
We sort of invented GAMapping. Below are the results of our first attempts at GAMapping. Inventing is never an easy and straight-forward process, and all of us have navigated it remarkably well. Please honor the challenge of the process as you watch at least 3 of the video presentations below.
As you watch, keep a critical eye. What captured your attention and made you think more deeply about our question: what is the relationship between place & perspective? What is missing? What confuses you? Share your comments on the video in the comments on YouTube.
Please also review the Google Document that each team created to guide their investigation and GAMap creation. Ask yourself: what information is most helpful in organizing an investigation? What should we include in a final Community Cartography Investigation Report?
The MYP, GAMapping, and YOU
Please review the MYP Individuals and Societies Criteria; and peruse through this resource from the IBO.
These criteria are meant to help us define our achievement level and learning success for this project. This way we can have clear guidelines to support during the creative learning process as well as a clear standard for evaluating our success.
Based on your GAMapping experience, and your review of the products of your peers (GAMap Video Presentations and Google Documents), suggest Task Specific Clarifications (TSC) for the final GAMap Video Presentation and Community Cartography Investigation Report. These TSCs should make it clear what the GAMap Video Presentation and Community Cartography Investigation Report (CCIR) need to include in order to demonstrate that we've achieved at the highest levels.
Use the Comment Stream on this Tackk to make these suggestions in the following format:
A: Knowledge and Understanding - Your suggested TSC
B: Investigation - Your suggested TSC
C: Communication - Your suggested TSC
D: Critical Thinking - Your suggested TSC
Be sure to consider each of the sub-points (i, ii, iii) within each Criterion.
Our GAMapping Task Specific Clarifications (TSCs)
We GAMap to consider The Concepts
Time, Space & Place | Perspective | Causality | Patterns & Trends
We GAMap to place ourselves in The Global Context
Orientation in Time and Space
We GAMap to pursue our Statement of Inquiry
An individual's and society's perspective is shaped by their orientation in time and space
We GAMap to answer our Question
How might we design a game that deepens our understanding of the relationships between place and perspective, and makes us and the world better for having played it?
What GAMappers say when asked 'Why GAMap?'
We GAMap to bring communities together.
We GAMap to discover who we are.
We GAMap to discover where we are.
We GAMap to look at the world with a new perspective.
We GAMap to make maps cooler.
How to GAMap?
The Approaches to Learning, or ATLs, are vital to our success in GAMapping. We should keep them in mind during every step of the GAMapping process.
Specifically, we'll be paying close attention to our
Collaboration | Creative Thinking | Organization
Throughout this project we'll be moving in and out of working in teams and working independently. We'll need to actively contribute to generating and refining ideas as a group, and also be able to focus on individual analysis and creating our individual reports and GAMap segments. All of this will require us to be diligent and detail-oriented organizers, and to develop strategies for keeping ourselves 'on task' while we continue to work through a 'messy', non-linear process.
The MYP Objectives
Keeping our focus on the 4 MYP Objectives will help us create even more amazing GAMaps and ensure that our learning translates into high achievement levels.
Knowledge & Understanding | Investigation
Communication | Critical Thinking
These 4 Objectives should help us focus our collaborative and individual work throughout the entire process. What knowledge and understanding am I gaining, and how can I share it? What is the question I am asking and what methods am I using to help my investigation? How can I best communicate my learning and thinking through the GAMap and Community Cartography Investigation Report? Have I documented all of the sources that helped me in my learning journey? What information have I analyzed or synthesized? How many different perspectives have I considered in the creation of my GAMap?
The GAMe Design
The GAMapping Process will work best if you are constantly moving back and forth between investigating the neighborhood, creating your map and designing your game concept. Even though it might feel like each component has its own special window of time, we should try our best to visit and revisit all of the components throughout the process. For example, you can already be asking yourself, 'What kind of game would I like to create?' or 'What challenges will players of my game face?' even though we haven't explored the neighborhood yet. After you've explored the neighborhood, you'll probably have even more (and hopefully better) ideas.
Tuesday, December 2nd
2nd Floor: 1:30-3 pm & 3rd Floor: 3-4:30 pm
*If you have a scheduling conflict, please let Mr. K know and plan on switching groups. If you cannot go at either of these times, you'll have to visit your part of the neighborhood on your own time.
The 'Recce' (short for Reconnaissance) is a an opportunity to explore the area in which you will be GAMapping for this project and ask questions that will help you prepare for your full investigation. You want to gain as much information as possible about this area so that your investigation runs as smoothly as possible and the data you collect gives you a GAMap to be proud of.
What kinds of information might you look for on your 'Recce'?
Please suggest 2 questions that you might ask while out on your 'Recce' in the comments below.
Create a 'Recce Plan':
Identify 3 questions that you will ask during your 'Recce'; create method for collecting data related to these questions; include in a Google Document titled 'Community Cartography Investigation Report - [Your Name]'
At the end of your 'Recce' you should have some data in the form of a map to include in your CCIR.
Once you complete your 'Recce', you should have a pretty good idea of what your Map will look like. Not only will you have some relevant data and a picture of the place in your mind, but you'll be able to develop the questions that you haven't asked yet. When we return to Hangzhou in January you will have another chance to visit the part of the community that you are going to GAMap and ask these questions. This will be your actual investigation where you will record data on land use, plus 2 or more other features that will be relevant to your section of the GAMap. You should record this data in both ArcGIS online and your GAMapping journal.
Before you conduct your community investigation, you will need to create an Investigation Plan. Again, you'll need to identify the questions you're asking and the methods you've created for answering them. Your results, in the form of a map, will also be shared in your CCIR.
Thursday, January 8th
The GAMap Outcomes
Community Cartography Investigation Report
DUE: Tuesday, January 20 @ 9 pm
GAMap Video Presentation
DUE: Sunday, January 25 @ 4 pm
The Community GAMap Experience
Community GAMap Fair: Saturday, January 31 @ 10:30-12:30
GAMap Global Website
Website Launch and Google Hangout with Global GAMappers: Wednesday, February 4