I'm Maria Teresa Carrieri a primary teacher and ICT coordinator from Rionero in Vulture, Italy. I teach in three fifty class al
I believe in the educational value of ICT and I think a correct and responsible use of these allows us to generate a process of teaching / learning effective and motivating. For many years I have taken the experiences eTwinning realizing many great activities with positive results. Today I am an ambassador eTwinning.
About my country: Rionero in Vulture, Italy
Rionero in Vulture is a country located in the north - west of Basilicata, southern Italy
1. What is it, why teach it and what to focus on?
The situation of computing teaching in Italy
In Italy since 2014 it has started an experimental project by the Ministry of Education. However, many schools are in a special situation with regard to technical equipment, since the country is for the economic crisis for the new government policy is going through a very difficult time. Therefore nationally we are witnessing a strong differentiation between the different schools. There are schools that have undertaken the experience of coding other than a lack of suitable instruments you have been prevented from doing so. Across the country, however, they are spreading initiatives by private associations in the this sector. In Italy the Ministry of Education (Ministry of Education) organized an experimental program " Programma il futuro" aimed with the aim of providing to all the schools a set of tools simple, fun and easily accessible by train students to the basic concepts of computer science.
Identify a classroom activity or project that is designed to address one of the skills identified in the video.
Identify a classroom activity or project that is designed to address one of the skills identified in the video in section 1.3.
The video highlights the main powers of the 21st century. There are various activities that can be designed and made in class. An activity that I got to play with my students in this school year was the design of a trip to Italy, with indication of the places of costs and distances between towns. The students in the group have been documented on various locations, hours, they calculated the costs and in the end they made a presentation. The design of the trip required a great work of reflection, documentation and above all comparison and collaboration with their fellow group
Identify one everday object, activity, situation, etc. for which an understanding of computing and knowledge of how to programme machines can help the students understand their world around them.
In the current world, it’s almost impossible to imagine that someone can live without computers. Computers have become an electronic device of almost every day use for individuals of every age. They are essential in almost all the business dealings that are made nowadays.Computers can help businesses by making their staff efficient and productive and also save their valuable time in any business or office. Computers in schools will help the learners to comprehend the basic concepts better with the help of video or audio examples. Computers in higher learning institutions will help the professors and researchers to do their work very fast and in an efficient and better way and also help them to share the same knowledge with their other members of staff. Computers become a vital gadget in several sectors; railways, banking, electricity, telephone departments, shopping carts etc are just but a few of them. Computers are also used in the medical industry to help doctors in diagnosing the diseases quickly and efficiently. All the administrative systems, whether private or public are now using computers and this practice can be evident in every part of the world.
What other methods can you think of to develop collaborative skills when teaching computing? Or How can we show our students that good communication is a key part of being a good programmer?
What are good strategies to engage more girls in computing topics? Do you agree with the speakers in the video in section 2.3
I carry out eTwinning projects for many years. These projects allow students from different schools to collaborate, discuss, share their experiences and knowledge. One of the projects is Journey Through Time. http://www.scoop.it/t/journey-through-time Students was guided through the journey of two characters Etwin and Ning, to discover the traces that man has left on Europe in ancient times, and groped an early form of interpretation and historical reconstruction. On the webquest you can find informations about the process work and on the skill.
The computing now enables students to interact and collaborate in a variety of different situations, from simple writing a document to the realization of videos, maps, etc. The students divided in groups may fulfill different roles, use online collaboration tools, interact collaboratively with other areas of distance learning. To guide students to work properly to your computer you might create a set of guidelines applies to the initial class in which everyone should follow
From experiences I had so I also note that girls are more motivated than their peers in coding male. Especially girls tend to focus and apply more and also are more persevering. The peer teaching is a good strategy to motivate pupils to learn as it promotes the horizontal flow of information and knowledge.
How can we make links between computing and other subjects?
The computing can be used across the various disciplines. Eg. You can create characters to tell your story, artistic designs, geometric shapes in mathematics, etc.
A simple game https://scratch.mit.edu/projects/62092088/