Tools Of The Trade
By: Sneha George
In the past weeks, I have learned about Tools of the trade in my technology class. As you read on, you will see the trades i have been learning.
- Design Cycle
Edmodo is a website where kids can collaborate with other kids and teachers. Not only that, but teachers can assign homework assignments, projects and more! It helps me to understand more of what i had been taught that day and it also lets me add documents to my backpack, so i can use it later, anytime, anywhere.
Easel.ly is an online tool that helps you create info graphics. An info graphic is a graphic with information. I used easel.ly to help me make an info graphic on the design cycle. I can use it for any other class and it will help me organize my information. For example, it can help your organize music from 1990's to the 2014 hits.
Remind is a tool which helps teachers connect with students more than edmodo.com. it literally lets teachers text students so that they can remember an assignment. Students also see the text message because sometimes, students can't access edmodo. Also, it might be a bore to check edmodo all the time. Remind lets the students know something in a way that most kids like it these days.
Tackk is an online tool where you basically can create a blog! it helps you share something in a fun, creative way! I am using Tackk right now to create this tools of the trade! i can also use this to express something. if i have to do a project in a class, i can use Tackk to help me make it as creative as possible.
The Design Cycle
The design cycle is a process of steps in which kids and adults use to solve problems. There are many steps to the design cycle. The steps are:
A Inquiring and analysing
Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyse the need for a solution and conduct an inquiry into the nature of theproblem.In order to reach the aims of design, students should be able to:
i.Explain and justify the need for a solution to a problem for a specified client/target audience
ii.Identify and prioritize the primary and secondary research needed to develop a solution to the problem
iii.Analyse a range of existing products that inspire a solution to the problem
iv.Develop a detailed design brief which summarizes the analysis of relevant research.
B Developing ideas
Students write a detailed specification, which drives the development of a solution. They present the solution.In order to reach the aims of design, students should be able to:
i.Develop a design specification which clearly states the success criteria for the design of absolution
ii.Develop a range of feasible design ideas which can be correctly interpreted by others
.C Creating the solution
Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.In order to reach the aims of design, students should be able to:
i.Construct a logical plan, which describes the efficient use of time and resources,sufficient for peers to be able to follow to create the solution
ii.Demonstrate excellent technical skills when making the solution
iii.Follow the plan to create the solution, which functions as intended
iv.Fully justify changes made to the chosen design and plan when making the solution
v.Present the solution as a whole, either: a. in electronic form, orb.through photographs of the solution from different angles, showing details.present the final chosen design and justify its selectiondevelop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.
Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how theirsolution will impact on the client or target audience.In order to reach the aims of design, students should be able to:
i. Design detailed and relevant testing methods, which generate data, to measure the success of the solution
ii. Critically evaluate the success of the solution against the design specification
iii. Explain how the solution could be improved
iv. Explain the impact of the solution on the client/target audience.