Tools of the Trade
By: Caden Rivera
Edmodo is a website that allows students and teachers to communicate with one another in a trusted, public environment. If students ever need help with an assignment, they can communicate with their teachers or friends for help. One is able to receive assistance at any time, which supports one's overall goal of getting the best grades possible.
Remind is a password-protected website for teachers and students to interact and also for teachers to stay in touch with the parents. It is an easy-to-use communication tool that helps teachers share with students and parents without struggle. Remind, just like Edmodo, will allow students and teachers to communicate with another and will help them keep in touch with school assignments and projects.
Easel.ly is a website that can help anyone create and share their ideas about any subject. If you have an idea you would like to share, you can create a visual of it and publish it on this website. Easel.ly helps you fashion higher quality visuals with a more user-friendly interface than with most other websites.
Tackk is a free service that you can use to quickly create and publish anything. If you have an idea and would like the world to see it, you can use tackk to publish this idea so everyone can see it. Some benefits of using Tackk are that you can let everyone know your idea with this simple website.
The IB Design Cycle
1. Inquiring and Analyzing:
I. Explain and justify the need for a solution to a problem for a specified client/target audience.
II. Identify and prioritize the primary and secondary research needed to develop a solution to the problem.
III. Analyze a range of existing products that inspire a solution to the problem.
IV. Develop a detailed design brief which summarizes the analysis of relevant research.
Example: Your bed spread is getting old and faded and you want a new one. So you search at different stores online until you found one that's design interests you, but it is very expensive and you don't have the money yet.
2. Developing Ideas
I. Develop a design specification which clearly states the success criteria for the design of a solution.
II. Develop a range of feasible design ideas which can be correctly interpreted by others
III. Present the final chosen design and justify its selection
IV. Develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.
Example: Do you have any money saved up that you could use to buy this new bedspread? If you don't, you should see if you can get any extra jobs so you can make a little extra cash.
3. Creating the Solution:
I. Construct a logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution
II. Demonstrate excellent technical skills when making the solution.
III. Follow the plan to create the solution, which functions as intended
IV. Fully justify changes made to the chosen design and plan when making the solution
V. Present the solution as a whole, either: A) in electronic form, or B) through photographs of the solution from different angles, showing details.
Example: You decide how you will get the money for the bedspread, but you have many solutions. Choose the most reasonable one and get to work. You soon have all the money you needed and buy the new bedspread.
I. Design detailed and relevant testing methods, which generate data, to measure the success of the solution
II. Critically evaluate the success of the solution against the design specification
III. Explain how the solution could be improved
IV. Explain the impact of the solution on the client/target audience.
Example: Do you think you could've gotten the money faster if you used a different solution? How could your solution had been improved?