Violence in Media
Definition (Kiara):Media violence is a non-bodily way of communicating hostility toward one another through visual expressions or optically (E.g. Magazines, Television, Social Media, Video games etc…).
This is an important issue in our society because the violent acts depicted in our entertainment influence violence on the younger more impressionable of our society, and then in return they portray those acts of violence more in the world around them.
Violence in the media also puts people of darker ethnicity to be put in a position where they are displayed to the public as dangerous criminals who should be feared, although that is not always true.
Main problem (Ricky):
The main problem is when people see acts of aggression they attempt to do the acts of violence in real life (example crime, murder). Another problem in media violence is racial stereotyping in games. The games teaches kids that all black males are stereotypes and it is not the case.
Many people in this world come to the same and what a lot of other people think; “false conclusion”; that violence in the media is the source of violence in society. Though they may think this it is a very unsupported conclusion. When people watch violent videogames or watch a movie with blood and guns do people go out and attempt those things? NO! If someone raids a police station in a movie will people go and do that? Highly unlikely! The way people see this is just how media wants us to see it, they want the people to think that “Hey this is violent so maybe thats the cause of everyone elses violence!”. It is a stupid way to perceive this type of media. A lot of people are violent but its not because of media, people have a sense of control and don't watch/play something and think “HEY they have guns and are shooting random people maybe I SHOULD TO!”.
1.) The average American child will see 200,000 violent acts and witness 16,000 murders on TV by the time they are 18.
2.) Some cartoons have average twenty acts of violence in one hour.
3.) Every year, more than 150,000 adolescents are arrested for violent crimes in the U.S.
4.) Study participants said who had watched TV as 8-year olds were likely, as adults, to commit serious crimes.
5.) Watching violent television, violent films, or playing violent video games increase the likelihood for aggressive behavior.
Stereotypes (Kiara): Typically when you think of stereotypes presented with violence in the media many people think of people of darker ethnicity to be a major target.
Numerous shows & music videos depicting dark skins as Gangsters, thugs, drug dealers, criminals, angry, and dangerous are all characteristics of the stereotypical black person that are depicted in all of these shows and music videos that ultimately put black people in a position where their only being displayed to the public as the stereotypical dark skin.
For example “The Wire” by David Simon is a TV show on HBO where black people are shown as gangsters, drug dealers, and criminals who try to get past the cops in their illegal activity.
Now however what about the women, Shows like “Bad Girls Club” depict black women as crazy, dangerous, loud, ghetto, disloyal, and greedy all this essentially being the characteristics of what many call the “Angry black women” stereotype.
Affect on teenagers (Erisa):
1)A teenager who views violent acts in media, TV shows or video games will begin to show violent behavior and less remorse towards people. This can lead them to rebel and not seek the approval of anyone including their teachers or their parents. 2)After playing violent video games a teenager might lose interest in things that matter like family, friends and school. This can lead them to be around the wrong group of people and do the wrong things. Worse yet it might make them want to imitate the violent acts they have seen in media, TV shows or videogames.
Interesting facts (Erisa):
- Television that children are viewing now does not censor anything
- Shows are depicting physical violence, sexual violence and illegal substances
- Violence in media can contribute to violent behavior, nightmares and the fear of being harmed
- Violence is one of the most popular forms of entertainment
- Children who view violence in media or video games tend to be less sensitive to the pain of others