mLearning Apps (K-12)
EDU 210 Module 9 Part A by Daniel Vallieres
Blood, Toil, Tears, and Sweat by Winston Churchill (App Created by Study Sync)
Overview: It is an app students can use to learn about Winston Churchill, his life, and the effect his leadership had on Britain during The Second World War and allows for a variety of learner accommodation (E.G- Audio, visual, and, to an extent, kinaesthetic learners). It has audio commentary of who PM Churchill was, text of his speeches, and video of students working together on the best ways to learn about him and his policies.
Uses: Different learners can use different parts of the app in ways that are most accessible to them. For example, while there is no direct hands on work, the app provides various different ideas for students as to how they can do hands on learning. The video of the group of students using the app is a great model for kinaesthetic learners to model their own group work upon. The translated text and video commentary are ideal for auditory and visual learners to use, as well.
Teachers can use this app to create a more cognitive and constructivist classroom where they guide students through the material, rather than try and force feed it to them.
Overview: Math Evolve is a math app (shocking, I know) designed for grades 3-5 students. Essentially, it is a video game involving spaceships, animals, and water creatures where students gain more points, power, and lives as they answers more questions correctly.
Uses: Since the app allows the user to "customize the math and game activity for learners of all ages" (Math Evolve) the different levels can theoretically act as scaffolds for learners that are still somewhat behind their grade level. Since a lot of math at such an age (addition, subtraction, multiplication, and division) has to do with simple repetition, the engagement level of the game provides and excellent vehicle to facilitate said practice. For an even better video on the app go here.
Touch and Write Phonics (by Fizzbrain)
Overview: A Language Arts App that is designed to help users increase their understanding of blends, digraphs, and vowels. While the age group is not listed in the description, given the description in the video at the bottom of this sections, and the Alberta Program of Studies for Language Arts, the app seems tailored towards grades 1-3 students.
Uses: As one review notes, audio, visual, and kinaesthetic learners can use the app because it is a mixture of all three learning styles. This can be seen at the 2:20 mark of the video below where it begins teaching the user about the different kinds of vowels with audio, and visual representation and where the user can also repeat the letters out to themselves. As is shown at the 0:40 second mark in the video below, teachers can review student performance and figure out where they need more work and where they don't.
(By Revontulet Studio)
Overview: The app is a virtual piano that gives users one full octave of the piano to practice on. Grade levels would be for beginner to novice students. Limiting it to certain grade levels would be not be intuitive since different students will of course be at different levels of proficiency at different times in their lives.
Uses: Students can use the app whenever and wherever they want when they are outside the classroom and without having to have access to an actual piano. Likewise, they can play and practice whatever they want. This creates excellent incentive for students to practice more.
(By Cold Spring Harbor Laboratory)
Overview: A biology science app that provides a 3D models of the human brain and written explanations of the 29 different sections within. This would be used for high school biology students, most likely in grade 12.
Uses: Kinaesthetic learners can use it because it involves direct hand to screen use to move different sections of the brain around. Visual learners can also use it to good effect because each section contains a written sections about each area they are looking at. Teachers can use it in the class room in both a behaviorist and cognitivist and manner by highlighting different areas of the brain (any of the 29 listed) and asking students to consider times in their lives involving memories. They can thenn talk about how those different parts of the brain were involved in helping shape those memories (E.G- how the hippo-campus is responsible for short term and long term memory; or how the hypothalamus was responsible for regulating their body temperatures when they were sick in the past).