Wreck it Ralph

Hero's Journey

Joseph Campbell created a list of similarities between different mythical heroes, and created what we know now as the Hero's Journey, I will now apply this journey to Ralph of the movie Wreck It Ralph.

Home Culture

THE ORDINARY WORLD. The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma. The hero is shown against a background of environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling in different directions and causing stress. Ralph's home culture is the video game Fix it Felix Jr.

Call to Adventure

THE CALL TO ADVENTURE. Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change. Ralph is determined to win a medal like Felix.

Refusal of the Call

REFUSAL OF THE CALL. The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternately, another character may express the uncertainty and danger ahead. Ralph goes "turbo" and enters Hero's Duty.

Supernatural AId

MEETING WITH THE MENTOR. The hero comes across a seasoned traveler of the worlds who gives him or her training, equipment, or advice that will help on the journey. Or the hero reaches within to a source of courage and wisdom. Tapper convinces Ralph that there is no game in which a villain can win, so Ralph tries to be the "good guy."

Crossing the First Threshold

CROSSING THE THRESHOLD. At the end of Act One, the hero commits to leaving the Ordinary World and entering a new region or condition with unfamiliar rules and values. Ralph enters Sugar Rush.

Road of Trials

TESTS, ALLIES AND ENEMIES. The hero is tested and sorts out allegiances in the Special World. Vanellope takes Ralph's medal and will return it as long as Ralph decides to help her make a race car.

Meeting a Soul Mate

APPROACH. The hero and new found allies prepare for the major challenge in the Special world. Ralph meets Vanellope.

Overcoming Temptation

THE ORDEAL. Near the middle of the story, the hero enters a central space in the Special World and confronts death or faces his or her greatest fear. Out of the moment of death comes a new life. King Candy tells Ralph that Penelope can't race or else she will glitch and eventually the game will be shut down.

Viewing the Whole Picture

The hero realizes his ignorance and moves beyond it, and realizes what is needed to complete his journey. Ralph realizes that Vanellope wasn't a glitch in the first place since she's on the side of the video game console, so he regrets his actions towards her.

The Ultimate Goal

THE REWARD. The hero takes possession of the treasure won by facing death. There may be celebration, but there is also danger of losing the treasure again. King candy gives Ralph a medal as long as he prevents Vanellope from racing.

Refusing to Return

The hero refuses to return home and wishes to rather stay in the threshold and be enlightened. In the hands of danger, Ralph refuses to go to safety without Vanellope.

The Chase

Te hero flees to safety, and since the hero changed it characterizes their courage. Ralph, along with others,flees out of Sugar Rush when King Candy is trying to destroy them.

THE RESURRECTION. At the climax, the hero is severely tested once more on the threshold of home. He or she is purified by a last sacrifice, another moment of death and rebirth, but on a higher and more complete level. By the hero’s action, the polarities that were in conflict at the beginning are finally resolved.

Ralph's rescue, is when is sacrifices himself to save Vanellope.

THE ROAD BACK. About three-fourths of the way through the story, the hero is driven to complete the adventure, leaving the Special World to be sure the treasure is brought home.

Ralph's return, is when he returns from Sugar Rush back to Fix it Felix Jr.

The hero has the ability to relax in whatever world they want, and can adjust to who they were in the past, and what they will be in the future. Ralph shows this, because although he stays in Fix it Felix Jr., he is able to have a view of Sugar Rush and see Vanellope.

The hero uses both workings of the old and new worlds into one world where he stays.  The hero is no longer scared of changed and has learned to live in the moment.  Ralph stays in Fix it Felix Jr. and does his job naturally and learns to love it.

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