Be a Gameshow Host: Options for Gamifying your Classroom Session Objectives:*Explore traditional and technology-enhanced options for gamifying your classroom. *Create a game-like experience to use for test review Start (And End) your REVIEW SESSIONS WITH THIS ENGAGING BRAIN BREAK Think On Your Feet This fast-paced game show, hosted by Rob Rarker, divides students into teams and challenges them to answer trivia questions in music, art, literature, technology, and more in a race against each other -- and the clock! Both teams must keep moving to win! Optionally, customize and review any content with My Questions! BYOD OPTIONS Socrative Socrative lets teachers engage and assess their students with educational activities on tablets, laptops and smartphones. Through the use of real time questioning, instant result aggregation and visualization, teachers can gauge the whole class' current level of understanding. Socrative saves teachers time so the class can further collaborate, discuss, extend and grow as a community of learners. Kahoot! Crafted using a design-led approach, Kahoot! is a web-based mobile and tablet friendly platform. With a simple user experience, it creates a social, fun and game-like environment in the classroom. Kahoot Teacher Page QR CODES QR CODE GENERATOR NON-BYOD OPTIONS Award Badges More Resources Quizzizz Quizalize LOOP games template Build Your Own Jeopardy Template OpenEd Games ...FOR FURTHER READING eLearning's Gamification Guide for Teachers Before You Leave Please complete today's session evaluation form before you leave. Thanks for attending!