Violence accepted through technology transfers to reality
By: Harrison Buford and Jackson Ramsey
The article above discusses the similar topic that the short story, The Veldt, which is the fact that violence technology can easily transfer to reality (particularly in video games). In the story, the children are somewhat desympathized towards death due to the advanced technology that was portraying violence. This changes the children's views on violence and in result are more susceptible to it. In a similar scenario for the sandy hook shooter, he was desympathized to death and violence through shooter video games that after a period of time transferred to reality and results in the murder of innocent children partly due to the overdependence on technology.
Connecting all 3:
All three of these examples have a similar theme, the overdependence on technology and the introduction of violence in some technologies has, does, and will transfer from the fantasy inside the game, movie etc. , to reality. The overdependence and use of these technologies that result in violence is evident in the book Fahrenheit 451 when the "hound [leaps] out like a moth in the raw light, finding, holding its victim, inserting needle and going back to its kennel to die as if a switch had been turned" (Bradbury 23). Just has the hound, the technology in this case, literally kills people, technology in the story, song and article kills as well, except through people who are unknowingly desympathized through using the technology. The mechanical hound is a metaphor for people in society because "it doesn't think anything [they] don't want it to think", the mechanical hound is simply progammed to function as if it were a living being, but has no original thoughts or motives. In a similar way, members of our society and the people in the book are technically alive, but they do not truly experience life because they have no original thoughts, only thinking what the T.V tells them to think.