Wiggly Symmetry

By Miriam Miller, Brittney Paraiso, Hannah Steller, and Noah H.

Purpose/Goals

The purpose of this game is to encourage third graders to use their skills of symmetry by matching symmetrical shapes. The goal of this game is to teach third grade students symmetry by using a fun video game.

Overview

(http://gamestarmechanic.com/game/player/3069347)

In this game you must match the shape you begin in with the correct symmetrical shape. You must get the exact amount of coins that are listed in the point meter. Only the correct symmetrical shape will have the correct amount of points. You also must avoid the enemies and finish the game in the amount of time given.

Level 1

In Level 1, you begin in a square. The object in this level is to find the shape that is symmetrical to the shape you begin in, which would be the red square. Only the red square has the nine coins needed in order to pass. In this level, all the shapes are the same color in order to eliminate unnecessary confusion among the third graders. Once the player gets the correct coins from the correct square, they must maneuver their way through the enemies, and to the goal block. When the player touches the goal block, the level is finished.

Level 2

In Level 2, you being in a blue triangle. The object in this level is to get to the shape that is symmetrical to the shape you begin in, which would be the yellow triangle. Only the yellow triangle has the nine coins required to pass the level. All of the other shapes contain too many coins. In this level, the shapes are different colors to add more difficulty to the game. When the player gets the correct amount of coins from the correct shape, they must make their way through the avatars and to the goal block. Once the player touches the goal block, the level is completed.

Level 3

Level 3 is a free for all type of level. They player must get all the coins in all the different shapes, avoid all the enemies, and get to the goal block before time runs out in order to win. This level is much more challenging than the other levels because there are more colors, shapes, enemies, and coins than any of the other levels.

What We Learned

We learned how to use Gamestar Mechanic in a new way. We had to create an educational game, instead of one meant for entertainment purposes. We learned how to create a game that is intended for younger aged children instead of someone of our age group. All of our team members contributed to all the different jobs listed.

Play Feedback Worksheet

Play Tester's Name:

Game Name:

Circle a number in each category to give the game designer feedback on their game.

1. Was the game hard?

1………...2………...3………...4………...5

Easy                                                    Hard

2. Did you like how the game looked?

1………...2………...3………...4………...5

No                                                     Yes

3. Was the game fun for you?

1………...2………...3………...4………...5

No                                                      Yes

4. Did the instructions makes sense to you?

1………...2………...3………...4………...5

No                                                     Yes

5. Did you understand the rules?

1………...2………...3………….4….…….5

No                                                        Yes

6. Did the tips help you?

1………...2………...3………….4………..5

No                                                        Yes

Question: What would you change about this game to make it more fun?

Question: What was your favorite part in the game?



Questions or Comments??


Credits

Writer and Editor           Miriam Miller

Researcher            Brittney Paraiso

Designer               Brittney Paraiso

Presenter                Hannah Steller

Project Manager      Hannah Steller

QA Tester                        Noah H.

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