Notecards

Unpiled

Change overtime

Source:
"Video Games." Opposing Viewpoints Online Collection, 2014 Content Level = Advanced 2014: n. pag. Opposing Viewpoints in Context. Web. 22 Apr. 2015. <http://ic.galegroup.com/ic/ovic/ReferenceDetailsPage/ReferenceDetailsWindow?failOverType=&query=&windowstate=normal&contentModules=&display-query=&mode=view&displayGroupName=Reference&limiter=&u=j071909010&currPage=&disableHighlighting=true&displayGroups=&sortBy=&source=&search_within_results=&p=OVIC&action=e&catId=GALE|00000000LVZJ&activityType=&scanId=&documentId=GALE|PC3021900177>.

Quote:



“The Effects of Video Games on Children” published in the June 2004 edition of Pediatrics for Parents, Douglas A. Gentile, Ph. D., who studies media's effects on children and adults at Iowa State University, argues that these games likely have a positive effect if kept in their proper context. He comments that although the initial response to video games in the schools was positive, concern increased as game playing permeated the home, children played them for increasing amounts of time, and games became more violent.

My Ideas:

How video games have seemed to have to change through the view point of the public.

History:
Created: 04/22/15 01:53 PM



Shooter Game correlation

Source:
"Video games are not linked to real world violence." Popular Culture, 2011 Content Level = Advanced: n. pag. Opposing Viewpoints in Context. Web. 22 Apr. 2015. <http://ic.galegroup.com/ic/ovic/ViewpointsDetailsPage/ViewpointsDetailsWindow?displayGroupName=Viewpoints&prodId=OVIC&action=2&catId=&documentId=GALE|EJ3010377251&userGroupName=gran68706&jsid=4be0a0f72e12b8b8596b3b44181534b9>.

Quote:

The mainstream press did little to quiet the post-Columbine media panic, highlighting the shooter's fixation with a new video game, radically different than its predecessors, Doom. The game, which today is rudimentary, for the first time incorporated stunning graphics, mass-market appeal and mind-boggling gore.

My Ideas:

Shooters mental state was quickly jumped to the recent video game Doom rather than to actually find his history and reason of action.

History:
Created: 04/22/15 02:14 PM



Takes the blame

Source:
"Video Games." Opposing Viewpoints Online Collection, 2014 Content Level = Advanced 2014: n. pag. Opposing Viewpoints in Context. Web. 22 Apr. 2015. <http://ic.galegroup.com/ic/ovic/ReferenceDetailsPage/ReferenceDetailsWindow?failOverType=&query=&windowstate=normal&contentModules=&display-query=&mode=view&displayGroupName=Reference&limiter=&u=j071909010&currPage=&disableHighlighting=true&displayGroups=&sortBy=&source=&search_within_results=&p=OVIC&action=e&catId=GALE|00000000LVZJ&activityType=&scanId=&documentId=GALE|PC3021900177>.

Quote:



When it was discovered by the media after the shootings at Columbine High School that Eric Harris and Dylan Klebold were avid players of the games Doom and Wolfenstein 3D, the games were immediately blamed by some, at least in part, for the massacre.

“Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency.”

My Ideas:

Video games are taken for the blame due to a massacre, being that the games were violent at the time.

History:
Created: 04/22/15 01:59 PM



violence correlation

Quote:

The possible role of video games in national tragedies, such as the shootings in Columbine high school in 1999 and the terrorist attacks of September 11th, 2001 brought renewed attention to the violence of video games.

My Ideas:

Video games cerrelation to national tragedies.

History:
Created: 04/27/15 07:25 PM