Final Project for CI 5325

Ashley Tensen

Evaluating an Online Course using Doering's 9.5 Principles of Technology Transformation

Doering's 9.5 Principles of Technology Transformation

Guideline One: Design Experiences, Not Products

Engagement not completion- Design learning environments that engage learners not just a checklist of things that they are supposed to achieve.

Guideline Two: Trust

Commitment through Experiences and Attitude. Traditional classroom: 1) instructor 2) content 3) design | Online environment: 1) design 2) content 3) instructor

Guideline Three: Learners as Designers

Constructivist approach

Guideline Four: Learners as Experts

Experts by experience- Tapping prior knowledge of learner prior to starting a class

Guideline Five: Collaboration/Discourse

Working together without boundaries

Guideline Six: Aesthetics

Delight at the core- How does it make them feel, Do they want to stay or come back?

Guideline Seven: Self-Narrative

Referencing of the experience- design learning environment so that students will talk about it and it becomes part of their narrative

Guideline Eight: TPACK

Knowledge domains for learning

Guideline Nine: Innovative Pedagogy

Teaching for change- we have to rethink the way we are doing things

Guideline Nine point Five: Design as a learner

Are you going to want to be sitting on the other end of this learning environment and learning from that? If you don't think you're going to be motivated then don't go out there and give it to somebody else.

Online Environment: D2L

Course: Operations Management (MGMT 334-01)
Location: Winona State University

Modules

My Evaluation of an Online Course

To rate this course I used a likert scale of 1 (not exhibited) to 10 (for sure exhibited).

Guideline One: Design Experiences, Not Products

  • 5- My reasoning behind giving this course a 5/10 is that after talking to my Brother, who actually took this course, he said that it did not feel like it was anything more than a checklist of things he had to do each week. For me, not being an accounting major & not being enrolled in this class, I had a hard time really understanding what the experience of being in this course is like but from what I see, I agree with him. Even so, I do think this professor did a decent job of making this course a good experience as my Brother said this was one of the best online courses he's taken during his college years.

Guideline Two: Trust

  • 8- My reasoning behind giving this course an 8/10 was because my Brother said that whenever he had questions or needed help his professor got back to him quickly. He never felt like he couldn't ask questions. Looking around the course she had many videos of her explain concepts, however, I feel that there could have been more presence from her on the D2L site with a weekly intro video or something alone those lines. He said that the professor was very accommodating about setting up meeting times if they had problems so she clearly built trust with her students.

Guideline Three: Learners as Designers

  • 9- My reasoning is that although on the D2L sight there was not much learners as designers going on, through the AIOM software that was required for students to have, the learners were able to be designers and take the principles that they were learning an apply it to something real and make something out of it. It's hard for me to understand since I am not an accounting major (or even all that good at math) but from my Brother's explanation, it was an interactive software that helped him to apply what they were learning.

Guideline Four: Learners as Experts

  • 9- My reasoning is that based on what my brother said the course was very much designed around the learner's own expertise/knowledge. They did learn new things such as formulas but for the most part they were taking the expertise and applying it, especially within the AIOM software.

Guideline Five: Collaboration/Discourse

  • 1- My reasoning is that within the course there was no collaboration or discourse about the learning taking place. My Brother said they were on there own in terms of finding people to collaborate/study with. This being an upper level course within his program, most students enrolled already have study groups set up because they have friends taking similar courses together. Even so I would have liked to have seen more collaboration/discourse on the course about the topics they were learning about.

Guideline Six: Aesthetics

  • 8- My reasoning is that the course was very well laid out and organized. It was intuitive to use and easy to navigate around in order to find what you were looking for. Although the level of customization is low, I really like the simplicity and clean lines of D2L. I liked how for each module there was a progress bar and after you completed each of the activities for a module it was checked off.

Guideline Seven: Self-Narrative

  • 1- My reasoning is that there was no self-narrative within this course. They were not required to really reflect or share what they were learning in any way. The simply did the assignments and then were done with it.

Guideline Eight: TPACK

  • 6- Once again it is hard for me to say since this is not my content area and I did not take part in this course, however, it appears to me that the professor as a decent understanding of TPACK. She seems to fall in the middle because she not only knows her content but she also is able to teach it to her students and integrate technology where relevant and necessary. She does not seem to go overboard with technology (using technology just to use it).

Guideline Nine: Innovative Pedagogy

  • 8- My reasoning is that although the main course doesn't appear to be extremely innovative in terms of pedagogy, pieces of it as well as the AIOM software I would consider to be innovative. Her explanations of content via video recording is innovative in the sense that by having it recording the student is able to pause, rewind, or fast-forward to meet their needs. From my understanding of the AIOM software it takes things and puts it in a realistic context and making things that were once not possible, possible using the software.

Guideline Nine point Five: Design as a learner

  • 7- My reasoning is that although there are many things I like about how the course was set up, there is a lot I would change before I would feel comfortable giving it to others. I would want to add more self-narrative pieces as well as more collaboration and discourse between learners. I would also add an intro video for each module so that the learners can see and hear my voice each week explaining the details of what they will be learning that week. I think that would build more trust between the professor and learners.