EDU 210 - Module 8:
Mobile Learning for Elementary Level Math
Image from Telepresence
I've decided to focus on IOS Apps that are compatible with IPhones, IPods, and IPads because many students at the elementary level rely on class IPad sets or individual IPods as their primary access to technology within the classroom.
1. Number Lines
The Number Lines App helps introduce students to the concept of number lines and basic math skills such as counting, ordering, addition and subtraction. Number Lines also exposes students to different vocabulary for addition and subtraction such as step forward or jump back to physically suggest the movement of a frog along the number line.
The Number Lines App can be used in the classroom setting as a supplement to learning basic math skills with concrete manipulatives. Teachers can use this app as an aid for teaching students various math concepts such as simple counting, making jumps or leaps, modelling addition and subtraction, skip counting, and to demonstrate simple multiples.
2. Place Value MAB
The Place Value MAB (Multi-base Arithmetic Blocks) App provides digital blocks that can be used to help children understand the base ten system. Many classrooms may not have enough sets of individual wooden/plastic base ten blocks, or students will often have to share their blocks. This Place Value MAB App provides students with a way to manipulate their own blocks to create, build, model and explain the place value of different numbers.
The Place Value MAB App can be used in the classroom to aid children in building, modelling and reading numbers. Activities that can be used include "Making the Number", which requires the student to create a visual representation of the number generated by the app. Another activity the teacher could use to aid in student's understanding of the base ten system is "How Many", where the student is given the visual representation and must key in the numerical value. Lastly, the activity "Listen and Make" requires students to listen for the number, then drag the blocks into the correct positions. This activity addresses numbers that students often make place value errors such as reversals or omissions.
3. Subitising Flashcards
The Subitising Flashcards App provides younger learners with the chance to practice, develop, and test their subitising skills, which allows them to quickly recognize small groups of objects without counting. (For example, when an experienced counter looks at a playing card, they don't need to count the number of individual images - hearts/clubs/spades/diamonds - to recognize the total number value of the card.) This Subitising Flashcards App can help students build on their existing knowledge of patterns to be able to mentally and visually manipulate/group objects.
The Subitising Flashcards App has various activities that can be used in the classroom to further develop students' subitising skills. Students can select premade flashcards, or create their own, with non-standard positioning of images up to twelve. Flashcards with dice and ten frames can also be used to help develop the students' knowledge of doubling and halving.
The Co-Ordinates App can be used to help introduce students to basic and complex skills of map reading and ordered pairs (Co-ordinates). The App contains five modules, that each focus on a different element of map reading skills (Ex. Compass directions, alpha-numeric [B6, F7], numerical [3,4] and negative xy co-ordinates [3, -7]). The Co-ordinates App uses game situations, where students must manipulate, create and interpret maps.
The Co-ordinates App can be used with a wide age range of students, with recommendations for students ages 5-14. Teachers can use this app with students in areas such as science or social studies in addition to use in math classes. Students can practice their ability to read and comprehend co-ordinates, create maps, practice their cardinal directions, and making shapes and plotting them in quadrants. Having students create a virtual scavenger hunt and sharing it with their peers could be one way to use cross-curricular links for this App in the classroom.
5. Teaching Graphs
The Teaching Graphs App uses two types of activities, "Read" and "Make". In the "Read" activities, students are asked to interpret data from four types of graphs. In the "Make" activities, students collect their own data and create their own graphs by setting labels, colours and adding values. Students can then email or save their graphs.
Classroom use of the Teaching Graphs App can provide teachers with supplementary examples for their students on how to interpret and create different types of graphs. This is not only helpful for math, but is beneficial across the curriculum. This Teaching Graphs App provides students with authentic experiences of gathering data and conveying that data graphically. This data can then be shared digitally and compared with others in the classroom.