This blog is created for teachers who teach to young learners. In this page you will find activities that can be used in a lesson to engage young learners for better learning.

You will find following content in this blog;

-Motivating young learners.

-Activities that can be used in a lesson.

- Game based learning techniques.


There are many reasons why the motivation of children changes so much. Manyof these reasons may be beyond the control of the English teacher – forexample, family life, health, other school work, friendship, and so on. However,there are two significant aspects of what happens inside the classroom that canhave a direct impact on the motivation level of children. Firstly, motivation isdirectly related to self-esteem. Children who have low levels of self-esteem donot commit themselves to learning. None of us want to fail, which is why failingstudents often pretend that they are not interested – they do this to protecttheir self-image. It is very important, therefore, that we try to help the childrendevelop a positive image of themselves as language learners and create feelingsof success, not failure. Secondly, motivation is directly related to a sense of beingin control. As humans, we are always more committed to something if we havehad a role in making a decision about it. It is also important, therefore, thatchildren are involved, as thinking, creating beings, in making decisions overwhat they are doing.

Here is the video that I created:


Children loves reading books that has colorful pictures in it. You can create your own book by using https://storybird.com/

Here is a book that I wrote for my students:  



Achievers: These guys and girls are competitive and like beating difficult challenges. The more challenging the better!

Explorers: As we saw above, Explores like to explore (duh!) their LMS and discover new areas, new activities and new functionality. They like to rate these, review functions and vote content up or down according to their own personal view.

Gamification for Explorers: Game players that like exploring and rating will love the badges that we award learners for navigating around the Academy LMS, sharing their achievements on social media and interacting in other ways. For instance, learners will gain the ‘Sherlock Holmes’ badge for using the search functionality, and the ‘…And the verdict is’ badge for rating a video or piece of eLearning. It’s great for tapping into Explorers’ motivation!

Gamification for Achievers: Having the chance to gain ‘points’ for completing tricky eLearning modules and progressing up through the levels, from ‘Newbie’ through to ‘Pirate King’, will really light a fire under Achievers and get them loving their LMS!

Killers: They’re not as bad as they sound! Killers just like to cause a bit of trouble and get attention.

Socialisers: A friendly bunch, Socialisers are often more interested in getting to know other learners than playing the game itself. They help to spread knowledge and give their LMS a more ‘human’ feel.

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