Research Methods For Androids

An xMOOC "Research Methods" that's also a Sci-Fi story. A scientific and social experiment with storytelling to teach Masters students at the Berlin School of Economics and Law how to have fun with research methods and also write a better thesis. Thesis writing as problem solving, not method burning. Will this be the end of scientific publishing boredom? — When: summer 2015. See also paper: (Proc. IEEE Conf. on Cognitive Informatics & Cognitive Computing, London 18-20 August, 2014). See also: #LdLMOOC (deutsch).

My first two attempts at making animations with GoAnimate. 30 secs. each — only to demonstrate the power of story — how much more interesting it all is with a little romance and a little android-on-human action...

And here is another one - this one already took a lot less time! It contains a message that I gave the students today during our first get-together (course started yesterday:

...and here's another tool for the classroom animation: @plotagon - Swedish beta coolness. This one took only a few minutes to make because it's largely based on dialogue, with relatively little space for changes. (Subtitles were added later by hand using YouTube's Creator Studio) Film is about character is about story is about what someone says.

In this video, recorded with screencastify via Chrome, I added the Videoscribe video above to as the beginning of a "tour" — in Zaption, videos can be mixed with interactive elements such as images, quizzes, multiple choice questions etc. to turn a movie into learning content. Very, very cool.

I've written a blog post about all of these animation thingies now.

In the MOOC, I will upload interviews and texts via Soundcloud so that participants and listeners can leave annotations (you can see this here in the example of a talk by Spannagel).

Here is an update from 11 November for some colleagues at the Dept of Economics of our school. These good people run Master programs and will hopefully join me for some audio interviews to be put in the course. New in the update: the planned infrastructure for the course.  (You ought to download the presentation: slide 5 of the PDF is more detailed as you will see — for some strange reason it doesn't render well in the preview.)

Gamification Ideas Sitzung mit Lennart Bolduan (11.11.14) - Teil I: Ideen (auch von Prof R Müller vorher erwähnt) - für Einzelne und Teams
Gamification Ideas Sitzung mit Lennart Bolduan (11.11.14) - Teil II: Personalisierung und Verhältnis von Kursinhalt und Game-Inhalt
WhatsApp von Lennart Bolduan zur Kurs-Gamification

»I felt reluctant this morning to tie myself to cloud-based animation services (though some, like GoAnimate, VideoScribe etc are very good)...instead I drew the little diagram above on "Game structure" and now I'm playing with Twine, an open source storytelling tool. No, I don't want to make all drawings myself but perhaps there is a more creative and easier, cheaper way to do this? I have a test project: creation of an animation-based information film, or a moving infographic for prospective students of my "Problem Solving 2.0" class next summer....« Read on!

Talk at the Business Brown Bag Seminar, Nov-26-2014, Berlin School of Economics and Law. Photo: © Bruce Spear.

ThingLink allows you to annotate and tag parts of an image - annotations can be accompanied by links (to videos, additional material etc.). I tried this with a screenshot of the process model used by me to create a (yet unfinished) Twine game for the MBA course "Problem Solving 2.0" at IMB.

As the project is growing & more people are helping me, I established a "Trello" board to check progress and bring all the aspects together. I also got a separate board for day to day planning and progress. The next image shows how I imagine the parts will work together: with 10 lessons, everything will have to be done 10 times...

Alpha is live ...

Screenshot: Part of the Level 2 Quest 1, "Research Skills" page
Task checklist for quest in the course.

The photo above shows a checklist for one subsection ("quest") of altogether ca. 30 quests in this course (in the Trello project management tool). As you can see the total estimated effort is in excess of 12 hours or about 1 1/2 days. For a 30 lesson course, this means 45 work days or about 6 work weeks.

Course Content Schema

Image: Level 2 page. I worked out templates in Wikiversity. The pages with subpages now have tabs. Also, there are three navigation bars at the bottom of the page (levels, quests, places) and a license information box.

Lennart Bolduan's idea: use minecraft-like building blocks. Each block corresponds to an activity. Once a set of activities is complete, a new block is created (player can move up a level). (Jan-14-2015). Wikiversity. With snazzy CSS and sharp content (well, soon enough): Photo: from the "Research Skills" page (called "Quest 1" at "Level 2" of the course).