Technology "In A Bag" Team Lesson
(See Bottom of Page For Alignment to Curriculum Frameworks and References)
Modified Version of "Tech In A Bag"provided by EiE - Museum of Science, Boston.
Who IS This Guy?
Who Are You Today?
Students will be introduced to the Engineering Design Process (EDP). The process is used to solve design challenges. Today's class will focus on the definition and perceptions of the word TECHNOLOGY.
What You Need to Know:
Engineering is fun.
Engineering is really a way of problem solving
—a way of thinking about the world—
that is often very fun and creative.
Any time you need to solve a problem in order to reach a goal, you are engineering.
There are no right or wrong answers.
There are often many great ways to solve the same problem.
Not only is this a good engineering lesson for the kids in your program, it is a good life lesson.
Define the term Technology.
Use investigative and collaborative communication to describe how particular items are considered Technology.
Complete an investigation worksheet while brainstorming.
Share your findings with the class.
Successfully complete individual lesson reflection survey
What is Technology?
Write an example of technology on your sticky notes and put them next to you.
We will talk about them together in class!
1. Work Together and Communicate Effectively
2. Open the bag and fill out the worksheet.
3. Be prepared to SHARE your ideas and findings.
Review, Document, Follow-Up
(Wrap It Up Already!)
What Did We LEARN Today?
Engineering - Someone who uses his or her creativity and knowledge of math and science to design things that solve problems.
Material - the matter from which a thing is or can be made.
Problem - a matter or situation regarded as unwelcome or harmful, and needing to be dealt with and overcome.
Solution - a means of solving a problem or dealing with a difficult situation
Technology - Any thing designed by humans to help solve a problem
A. Show This Site To Your Family and explain What you did today so everyone understands the term Technology!
B. Reflection Activity - Take a Paper Clip home and come up with as many uses as you can. Share Your Results In Class Tomorrow!
C. Make sure to visit the class project site and post your thoughts below.
More To Think About:
Watch Video Below To See NASA Engineering and Think about jobs you might like to have someday!
Here is a Video I found that helps others understand what we did today!
Engineering is Elementary (EiE) fosters engineering and technological literacy among children. Most humans spend over 95% of their time interacting with technology. Pencils, chairs, water filters, toothbrushes, cell phones, and buildings are all technologies—solutions designed by engineers to fulfill human needs or wants.
To understand the world we live in, it is vital that we foster engineering and technological literacy among all people, even young children! Fortunately, children are born engineers. They are fascinated with building, taking things apart, and how things work. Engineering is Elementary harnesses children’s natural curiosity to promote the learning of engineering and technology concepts.
The EiE program has four primary goals:
Goal 1: Increase children’s technological literacy.
Goal 2: Increase educators’ abilities to teach engineering and technology.
Goal 3: Increase the number of schools and out-of-school time (OST) programs in the U.S. that include engineering.
Goal 4: Conduct research and assessment to further the first three goals and contribute knowledge about engineering teaching and learning.
The first product developed by the EiE program was the Engineering is Elementary curriculum series. Designed for use in elementary school classrooms, this curriculum is hands-on, research-based, standards-driven, and classroom-tested. For more information about EiE, visit: www.eie.org.
In 2011, EiE began development of Engineering Adventures (EA), a curriculum created for 3rd-5th grade children in OST environments. EA is designed to provide engaging and thought-provoking challenges appropriate for the OST setting.
More information about EA can be found online at: www.eie.org.In In 2012 the Engineering Everywhere (EE) curriculum was created. EE is designed to empower middle school-aged children in OST settings to become engineers and solve problems that are personally meaningful and globally relevant.
For more information, visit: www.eie.org.In is a part of The National Center for Technological Literacy (NCTL) at the Museum of Science, Boston. The NCTL aims to enhance knowledge of technology and inspire the next generation of engineers, inventors, and innovators. Unique in recognizing that a 21st century curriculum must include today’s human-made world, the NCTL’s goal is to introduce engineering as early as elementary school and continue through high school, college, and beyond.
For more information, visit: www.eie.org
The following Standards are taken Directly from www.eie.org:
Lesson plans in this series are aligned to one or more of the following sets of standards:
U.S. Science Education Standards
U.S. Next Generation Science Standards
International Technology Education Association's Standards for Technological Literacy
U.S. National Council of Teachers of Mathematics' Principles and
Standards for School Mathematics
U.S. Common Core State Standards for Mathematics
Computer Science Teachers Association K-12 Computer Science Standards